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In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit.

Your business is managed entirely through a highly customizable user interface named APEX, which is accessible via web browser on any desktop computer. Thousands of players share the same, persistent universe, contributing to a single, purely player-driven economy. A true sandbox game, Prosperous Universe allows for unique experiences, a multitude of play styles, and all different levels of time investment with no grind to speak of.

You may play for free or pay a monthly subscription to become a Premium user Prosperous Universe will never be a place for microtransactions or pay-to-win. With its emphasis on realism in everything from the economy to space travel, Prosperous Universe provides a unique experience to players of all backgrounds.

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Avatar Fabian

Fabian (Counterpoint)

Early last week I created the mockups for the extended governor screens mentioned in the last devlog and played around with quite a few test cases in Michi’s population simulation tool. These experiments actually didn’t reveal anything fundamentally broken yet in the core model of Populous. Of course “real-world” live server conditions are a different beast, but so far so good.

Besides that, I “finalized” the preliminary list of new planetary infrastructure projects, new buildings and upkeep materials and other products. We’re still iterating on a few of them, but the overall plan stands. The next step I’m working on right now is to get all of those set up in our world builder tool that calculates rough complexity values based on a product’s position in the tech tree.

I’m sure there’ll be lots of back and forth between this step and tweaking the actual final list, but after all there should be around 50 new materials in the game. I’m excited to witness their impact on the economy already!

Avatar Michi

Michi (molp)

I continued to work on the Populous release this week and wrote some instrumentation to help identify the current performance problems.

The core of the population simulation is finished now. All simulation steps are implemented and I created a simple command line tool for Fabian to play around with the model. The tool allows testing arbitrary initial situations and can simulate the population development over many weeks. It then outputs a large CSV file containing the simulation’s intermediate and final results. Using a CSV file allows to import it into any spreadsheet app and quickly analyze the outputs. Since it runs completely independent of our server code Fabian is able to quickly test various scenarios without booting up the whole game.

Besides the work on populous I also created instrumentation to find the root cause of the recent performance problems. Some of you might have noticed that we regularly need to restart single nodes or the whole cluster to keep it running and that is by no means how we intend to run the game :) Usually this happens during our off-hours, and so we might not immediately notice the performance degradation leaving the players with a laggy or even unavailable game. We are sorry about that and hopefully will gain some vital insights into the problem this week.

Avatar Nick


After weeks upon weeks of emailing, I finally got a response from a site that has a pretty decent EVE community blog that is interested in writing about Prosperous Universe. I’m excited that I at least got one response from the pool of journalists that I’ve been contacting. I knew it would be pretty difficult in the beginning to find the right contacts but as I get the formula down, it will become easier and easier. It’s nice to finally get this PR ball moving!

Thanks to those of you that liked the Ironforge image I created and posted on social media. If you haven’t see it please consider dropping a like on Twitter. Moving forward in the visuals department, I want to create another “Planet” themed image and will make a poll in Discord and ask which planet people would like to see next. I have also started making a “Release Roadmap” image that will cover past and future milestones for the game.

As always: We’d love to hear what you think. Join us on Discord or the forums!

Happy trading!

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Keeping Up With Your Populous - Development Log #234

Keeping Up With Your Populous - Development Log #234


Fabian provides some insight with how the upkeep system will work once Populous hits and Michi explains how keeping your workforce happy is the key to...

Playing Politics - Development Log #233

Playing Politics - Development Log #233


As Populous inches ever closer to release, Fabian takes a look at the political future of the game and Michi returns to development after fixing tons...

Outage Woes and Design Ideas - Development Log #232

Outage Woes and Design Ideas - Development Log #232


In this week’s log the team discusses issues encountered from the newly released maintenance patch and some brainstorming ideas for the upcoming Populous...

Easing in the Newbies – Development Log #230

Easing in the Newbies – Development Log #230


The team talks about a variety of topics this week including new planetary projects, aspects for helping new players assimilate into the game, art ideas...


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Extremaly interested in this project!

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Latest tweets from @prosp_universe

In Development Log #236, Michi gives us some great insight concerning the performance issues that were fixed and Ni… T.co

23hours ago

Which planet artwork would you like to see featured next?

May 23 2020

Devlog #235 is now live where Michi and Fabian talk about testing the new workforce behavior mechanic for Populous!… T.co

May 18 2020

Spotlight on Planet SW-829c: This planet was to be named “Mario” referencing the “Mines of Moria,” but it would nev… T.co

May 14 2020

RT @quixoticproject: One of @prosp_universe's players created this cool subway-style map of the universe! T.co

May 13 2020

This week's #Devlog 234 is out where the team discusses even more details on Populous, the newest upcoming release!… T.co

May 11 2020

Devlog #233 "Playing Politics" is out now! Fabian discusses the future of PrUn's political system and Michi is back… T.co

May 5 2020

To the saga that taught us that when all hope seems lost, there is always a rebellion. To the saga that taught us t… T.co

May 4 2020

Happy #NationalSpaceDay to our US fans! Take some time today to ponder our existence and also make some crucial tra… T.co

May 1 2020

In this week’s log the team discusses issues encountered from the newly released maintenance patch and some brainst… T.co

Apr 27 2020

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