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In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit.

Your business is managed entirely through a highly customizable user interface named APEX, which is accessible via web browser on any desktop computer. Thousands of players share the same, persistent universe, contributing to a single, purely player-driven economy. A true sandbox game, Prosperous Universe allows for unique experiences, a multitude of play styles, and all different levels of time investment with no grind to speak of.

You may play for free or pay a monthly subscription to become a Premium user Prosperous Universe will never be a place for microtransactions or pay-to-win. With its emphasis on realism in everything from the economy to space travel, Prosperous Universe provides a unique experience to players of all backgrounds.

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While Michi has been weaving the effects of the Chamber of Global Commerce into existing features, Martin is still finishing up the account management system, and Julian is working to increase the game’s visibility on social media.

Avatar Martin


Last weekend I must have caught a cold at a community event for our other game AirlineSim because on Wednesday I started feeling sick enough to follow past me’s advice and take some time off to rest. Due to this and contrary to my experience described in devlog #88 (seriously…that was 60 devlogs ago?!) I started feeling a lot better by Friday and I actually was able to get some (light) work done, mostly the finishing touches to the rewritten account management system and the deployment of said system in our test environment. But that’s about it…I guess being somewhat healthy is better than an additional paragraph in the devlog, no? So see you next week!

Avatar Michi

Michi (molp)

I am back from my vacation and continued working on the Chamber of Global Commerce right away.

Take a look at the CoGC overview:

20180916 003

There is the new “upkeep” section at the bottom. The CoGC requires a periodical upkeep to function properly. Every 30 days a new upkeep cycle starts and if not all materials are contributed by the players owning a base on the given planet, the CoGC will go into strike. If on strike, the voting mechanism for economic programs will still work, but they won’t have any effect. The amount of materials necessary for each upkeep cycle depends on the amount of bases established on a planet.

The economic programs that are being voted for now finally have an actual effect on the production. They are being displayed in the production line order management as an efficiency factor:

20180916 001

The Chamber of Global Commerce feature is now almost complete. The second to last missing piece is implementing the effects of programs that increase the workforce satisfaction, and the final bit is figuring out how expensive a CoGC should be, which materials are necessary for the upkeep and the concrete factors for efficiency and workforce satisfaction. Since Alex is currently redesigning the material tree and these things are heavily dependent on the materials and resources, the implementation will have to wait a bit.

Avatar Julian

Julian (Mjeno)

Maybe you remember that I sometimes do freelance work as a composer. Well, I’m once again in the middle of a project, which is why I took last week off to write some music. This week, I dialed it back and got some work for Prosperous Universe done.

Besides continuing the translation of our legal texts, I started scheduling different kinds of posts - several per week until our next test’s release, which we have planned for late November. I’m putting quite a bit of work into making them flashy; for instance, the first series I’ve been preparing consists of stylized gifs made from in-game material to highlight certain features. I’ve been poking around different ideas for regular posts, but I’ll get to that once the feature spotlight series is done:

The APEX interface is all you need to bring your company to prosperity. This highly customizable management tool will allow you to run any kind of operation from anywhere in the known universe.

Commodity Exchanges allow licensees to trade their goods on certain planets and space stations. Buying and selling commodities in the right place, for the right price, at the right time will make all the difference in your company’s success.

I’m scheduling these for Wednesdays to make use of #indiedevhour, and sometimes on Saturdays for #screenshotsaturday. So far, the reception has been pretty positive. More formats are coming next week!

As always: we’d love to hear what you think: join us on the forums!

Happy trading!

Last man standing – development log #147

Last man standing – development log #147


Things have been quiet this week, with both Michi and Julian taking some time off. At least Martin soldiered on, getting the new account management system...

In da hub – development log #146

In da hub – development log #146


This week, we announced a new freelance team member: Alexander Zacherl is assisting us as a game designer! Michi took some well-deserved time off, Martin...

Keys to success – development log #145

Keys to success – development log #145


Thanks to devcom and gamescom, the game has seen record numbers in traffic and newsletter sign-ups. In the meantime, Michi’s Chamber of Global Commerce...

Economic stimuli – development log #144

Economic stimuli – development log #144


The new Prosperous Universe homepage is finally live! Michi gives a deeper insight into the Chamber of Global Commerce, Martin continues our “new office”...


Extremaly interested in this project!

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Latest tweets from @prosp_universe

RT @dbltnk: I've recently designed a couple of features meant to foster repeat social interaction in @prosp_universe while supp… T.co

Sep 21 2018

Commodity Exchanges allow licensees to trade their goods on certain planets and #space stations. Buying and selling… T.co

Sep 19 2018

The Chamber of Global Commerce provides Production Lines with productivity boosts, increases worker satisfaction an… T.co

Sep 16 2018

We don't know about you, but the prospect of a new space station in lunar orbit makes us all giddy. The Gateway's f… T.co

Sep 14 2018

The APEX interface is all you need to bring your company to prosperity. This highly customizable management tool wi… T.co

Sep 12 2018

Things have been quiet this week as part of the team was taking a trip to the Vacation sector. We'll go back to ful… T.co

Sep 9 2018

This week, we announced Alexander Zacherl as a new freelance team member, Michi took some well-deserved time off, M… T.co

Sep 2 2018

We've been mentioning a freelance game designer who is helping us shape the game's next iteration. Today, the cat i… T.co

Aug 28 2018

While #devcom and #gamescom brought us record numbers in traffic and newsletter sign-ups, the rest of the team back… T.co

Aug 26 2018

.@Devcom_conf is over and we're really grateful for all the support, feedback and enthusiasm people had for our gam… T.co

Aug 20 2018

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