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In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit.

Your business is managed entirely through a highly customizable user interface named APEX, which is accessible via web browser on any desktop computer. Thousands of players share the same, persistent universe, contributing to a single, purely player-driven economy. A true sandbox game, Prosperous Universe allows for unique experiences, a multitude of play styles, and all different levels of time investment with no grind to speak of.

You may play for free or pay a monthly subscription to become a Premium user Prosperous Universe will never be a place for microtransactions or pay-to-win. With its emphasis on realism in everything from the economy to space travel, Prosperous Universe provides a unique experience to players of all backgrounds.

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This week, we unveil a first look at the administration center and explain possible usage ideas for production fees. Plus, it’s now easier than ever for content creators to get a PRO key and play the game on their channels.

Avatar Michi

Michi (molp)

The work on the administration center continues. Last week I generally described what it is all about and how to get influence to vote for a candidate. This week I implemented two vital parts: running for office and voting for a candidate.

If you follow my devlogs on a regular basis you might have noticed that I didn’t post any screenshots yet. Usually when we design a new feature we also specify beforehand how the user interface for it should look like. I then start by implementing the UI first, adding server functionality as required. This time we haven’t had time for proper UI mockups so I decided to try a new workflow. I started with the server functionality first and wrote simple unit tests to verify that everything works as intended. I hope that the resulting code isn’t as UI centered as with the old workflow.

While it is fun to work this way the obvious downside to it is, that the UI comes last and therefore there are no screenshots. I didn’t want to write another devlog without at least one screenshot so here is the first very-work-in-progress look at an administration center:

WIP Admin Center

As you can see, I used a similar layout as with the Chamber of Global Commerce. Besides some general information there are three sub sections: * The current term will list the governor, their corporation (e.g. the entity that collects the fees) and will have a link to a yet to be defined buffer that contains an overview of the fees. * The upcoming term will have a list of all candidates and their votes. The votes are updated live as players vote, but you won’t be able to see who votes for whom. * Previous terms will have a list of previous governors.

On a related note, I have been asked a couple of times now what happens with the production fees at the moment and if they just vanish. The answer is simple: no, the factions keep track of how much they received and we are currently thinking about what to do with these fees. One of the ideas has always been to redistribute the money to the players, similar to a stock dividend. We could even go the extra mile and let new players receive a higher dividend than older players to make the early game a tiny bit easier.

Avatar Julian

Julian (Mjeno)

I started this week off by researching different key distribution platforms because, as I stated last time, the response to my outreach to content creators has been underwhelming to say the least. I found that out of all the options out there, Woovit sounded the most promising, so I set up an offer that’s been running since. Only a handful of keys have been claimed so far, and only half of them went to content creators who have remotely fitting channels for showing Prosperous Universe (i.e. “variety gaming” channels, not even related to sci-fi or simulation). What’s funny is that Woovit actually sent me an alert that PeterTaylorTX uplodaded a Let’s Play. I assumed that their alerts were only related to creators accessing the key via Woovit, but apparently it’s not, since Peter has been playing Prosperous Universe for many months now. (Which is great, shoutout to PeterTaylorTX!) Depending on where this goes, I will utilize more platforms such as Keymailer, but Woovit seemed the most promising to start out with.

More importantly, I’ve been writing up ways to promote our older game, AirlineSim, this week. It hasn’t gotten any marketing attention in years and has a lot of untapped potential as a result. While doing so, I realized that I hadn’t done that for Prosperous Universe in a long time either, so I decided to get right on that over the weekend. Of course, there are dozens of marketing ideas in the backlog, but I hadn’t made a timeline of how and when to utilize them beyond our F2P release. My job is kind of periodic - lots of work around releases and not a lot to do between them -, so I’m now working on a way to mitigate that by constantly keeping the marketing machine going, at least for the next few months. I’m calling it the End of Year Offensive (or EYOOOOOOOOOO!) and I’ll let you know next week what my plans are!

As always: we’d love to hear what you think: join us on Discord or the forums!

Happy trading!

Behind the Curtain – development log #203

Behind the Curtain – development log #203


Since the F2P launch, new players have been coming in every day, but some of them don’t stay. This week, we started working on finding out why that...

Post-Prelude – development log #202

Post-Prelude – development log #202


Friday’s Prelude update has introduced a couple of new features, most of them on purpose. The big news of this week: We’re bringing on a new game...

Prelude – development log #201

Prelude – development log #201


After a great livestream on Monday, the team jumped right back in to prepare next week’s update dubbed “Prelude”, which introduces production fees...

Development Log #200

Development Log #200


This issue of our development log doesn’t require a title: The number is enough to convey what it will be about. Julian is still on vacation today...


me gusta la idea

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Extremaly interested in this project!

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Latest tweets from @prosp_universe

Achievement unlocked! 🎉 When we launched the current universe, we included the WR, a commodity with so many differe… T.co

Oct 16 2019

This week, we unveil a first look at the administration center and explain possible usage ideas for production fees… T.co

Oct 13 2019

Hey, content creators! We're now distributing keys via @woovitinfo. If space economy simulations are your thing, gi… T.co

Oct 7 2019

This week, we started working on finding out what we can do to better help newbies set up their companies and stick… T.co

Oct 6 2019

RT @MassivelyOP: Prosperous Universe’s Prelude update improves trade, paves the way for planetary governors Massivelyop.comT.co

Sep 30 2019

PRELUDE is going live within the next few hours! Setting up the EXPANSE update, it introduces building degradation,… T.co

Sep 27 2019

After a great livestream last Monday, the team jumped right back in to prepare the next update dubbed “Prelude”, wh… T.co

Sep 26 2019

The VOD of Monday's stream is now available on Twitch (https://www.twitch.tv/videos/482334660) and YouTube (… T.co

Sep 20 2019

RT @PeterTaylorTX: Today in PrUn we upgrade the FEO (Iron Ore) base to an FE (Iron Ingot) base in preparation for a Prefab Plant Mk1 b… T.co

Sep 19 2019

Thank you guys very much for checking out our stream last night (64 viewers!) and for asking so many questions. We… T.co

Sep 17 2019

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