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In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit.

Your business is managed entirely through a highly customizable user interface named APEX, which is accessible via web browser on any desktop computer. Thousands of players share the same, persistent universe, contributing to a single, purely player-driven economy. A true sandbox game, Prosperous Universe allows for unique experiences, a multitude of play styles, and all different levels of time investment with no grind to speak of.

You may play for free or pay a monthly subscription to become a Premium user Prosperous Universe will never be a place for microtransactions or pay-to-win. With its emphasis on realism in everything from the economy to space travel, Prosperous Universe provides a unique experience to players of all backgrounds.

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Michi (molp)

Avatar Michi


With Early Access happening later this week, I was busy setting everything up for launch day! Nonetheless, I managed to finish a small feature I was working on: the new system information command SYSI.

It works just like its PLI (planet information) counterpart. A given system identifier shows general information about the system like star type, faction affinity and micrometeoroid density. It also lists all planets with their surface type, population and resource concentrations. That should make scouting for a new base location a bit easier:

system information - info


Just like with PLI it is possible to search for systems when no system parameter is provided:

system information - search


Avatar Nick

Nick

Whew! There has been so much happening recently and it's all been really exciting! Today I released the Early Access trailer which you should definitely watch, big thanks to those that already mentioned it in Discord :) And we also have the Early Access Release Page up already even though the website will totally change on Wednesday.

Don't forget that PrUn will be down tomorrow while everything is taken offline and restarted for Early Access. Those with test sever access will have a chance to log in after a period of time, just wait for the email I will send out. If you have any more questions about the release, the forum post is a good place to stay informed. Fingers crossed!

Avatar Martin

Martin

In the final week leading up to the Early Access release, I tried to tie up as many loose ends as possible. For AirlineSim, the whole system for ordering, paying and managing exclusive game worlds still had to be brought up-to-date to work with our new backend. For Prosperous Universe, some final touches to the voucher code system were still required. On Friday, I recorded the State of the Universe address which you can watch on YouTube if you haven't done so yet. And after that, my weekend was basically about getting everything prepared for the big day. While Early Access launches on Wednesday, the biggest technical change already happens on Tuesday: The replacement of the account management system that has been running since we launched AirlineSim commercially in 2007. It's going to be a bit nerve-racking.

As always: We'd love to hear what you think. Join us on Discord or the forums!

Happy trading!

20210126 ringed orbit 014 0 333rdres

The Universe Expands - Development Log #269

The Universe Expands - Development Log #269

News

The expansion of the universe is almost upon us: the formation of the fourth faction, the emergence trace resource deposits, the migration of commodity...

Winning Back Workers - Development Log #268

Winning Back Workers - Development Log #268

News

Tired of seeing your workforce disappear once new players arrive? Never fear! Molp to the rescue!

Did Someone Say 'Reset'? -Development Log #267

Did Someone Say 'Reset'? -Development Log #267

News

Attention Licensees: Early Access will also come packaged with a reset to the current game universe. A brand new world is on the horizon!

YouTubing & Coding Duties - Development Log #265

YouTubing & Coding Duties - Development Log #265

News

With half the team on vacation, Nick and Martin share new YouTube content and design news for the game!

Comments
JOELPACO2106
JOELPACO2106

me gusta la idea

Reply Good karma Bad karma+4 votes
LunarShuriken
LunarShuriken

Extremaly interested in this project!

Reply Good karma Bad karma+4 votes
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Twitter

Latest tweets from @prosp_universe

Just in case you missed it, we released the monthly economic report for May a few days ago.… T.co

Jun 7 2023

This week we can share what the next release will entail and Fabian dives into the details and motivation behind th… T.co

Jun 5 2023

Thanks to Nick for 3 great years and best of luck! Prosperousuniverse.com

May 30 2023

In this week's #devlog Michi finally announces that he is done with the leaderboard feature and also talks about re… T.co

May 22 2023

In this week's devlog Michi talks about the original inspiration for the look and feel of Prosperous Universe's use… T.co

May 15 2023

We just deployed the leaderboard feature as a preview to our test server. This feature will be part of our next upd… T.co

May 10 2023

Michi talks about an unfortunate setback and Fabian introduces another quality of life improvement in this week's… T.co

May 8 2023

Michi shares the second monthly economic report of the universe and Fabian talks about quality of life improvements… T.co

May 2 2023

Take a look at the first screens of Leaderboards in Prosperous Universe, which will launch in a later update!… T.co

Apr 26 2023

A slow week in simulogic's HQ comes to an end and Michi shares some information about the implementation of the lea… T.co

Apr 17 2023