In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit.
Your business is managed entirely through a highly customizable user interface named APEX, which is accessible via web browser on any desktop computer. Thousands of players share the same, persistent universe, contributing to a single, purely player-driven economy. A true sandbox game, Prosperous Universe allows for unique experiences, a multitude of play styles, and all different levels of time investment with no grind to speak of.
You may play for free or pay a monthly subscription to become a Premium user – Prosperous Universe will never be a place for microtransactions or pay-to-win. With its emphasis on realism in everything from the economy to space travel, Prosperous Universe provides a unique experience to players of all backgrounds.
This week, we unveil a first look at the administration center and explain possible usage ideas for production fees. Plus, it’s now easier than ever for content creators to get a PRO key and play the game on their channels.
The work on the administration center continues. Last week I generally described what it is all about and how to get influence to vote for a candidate. This week I implemented two vital parts: running for office and voting for a candidate.
If you follow my devlogs on a regular basis you might have noticed that I didn’t post any screenshots yet. Usually when we design a new feature we also specify beforehand how the user interface for it should look like. I then start by implementing the UI first, adding server functionality as required. This time we haven’t had time for proper UI mockups so I decided to try a new workflow. I started with the server functionality first and wrote simple unit tests to verify that everything works as intended. I hope that the resulting code isn’t as UI centered as with the old workflow.
While it is fun to work this way the obvious downside to it is, that the UI comes last and therefore there are no screenshots. I didn’t want to write another devlog without at least one screenshot so here is the first very-work-in-progress look at an administration center:
As you can see, I used a similar layout as with the Chamber of Global Commerce. Besides some general information there are three sub sections: * The current term will list the governor, their corporation (e.g. the entity that collects the fees) and will have a link to a yet to be defined buffer that contains an overview of the fees. * The upcoming term will have a list of all candidates and their votes. The votes are updated live as players vote, but you won’t be able to see who votes for whom. * Previous terms will have a list of previous governors.
On a related note, I have been asked a couple of times now what happens with the production fees at the moment and if they just vanish. The answer is simple: no, the factions keep track of how much they received and we are currently thinking about what to do with these fees. One of the ideas has always been to redistribute the money to the players, similar to a stock dividend. We could even go the extra mile and let new players receive a higher dividend than older players to make the early game a tiny bit easier.
I started this week off by researching different key distribution platforms because, as I stated last time, the response to my outreach to content creators has been underwhelming to say the least. I found that out of all the options out there, Woovit sounded the most promising, so I set up an offer that’s been running since. Only a handful of keys have been claimed so far, and only half of them went to content creators who have remotely fitting channels for showing Prosperous Universe (i.e. “variety gaming” channels, not even related to sci-fi or simulation). What’s funny is that Woovit actually sent me an alert that PeterTaylorTX uplodaded a Let’s Play. I assumed that their alerts were only related to creators accessing the key via Woovit, but apparently it’s not, since Peter has been playing Prosperous Universe for many months now. (Which is great, shoutout to PeterTaylorTX!) Depending on where this goes, I will utilize more platforms such as Keymailer, but Woovit seemed the most promising to start out with.
More importantly, I’ve been writing up ways to promote our older game, AirlineSim, this week. It hasn’t gotten any marketing attention in years and has a lot of untapped potential as a result. While doing so, I realized that I hadn’t done that for Prosperous Universe in a long time either, so I decided to get right on that over the weekend. Of course, there are dozens of marketing ideas in the backlog, but I hadn’t made a timeline of how and when to utilize them beyond our F2P release. My job is kind of periodic - lots of work around releases and not a lot to do between them -, so I’m now working on a way to mitigate that by constantly keeping the marketing machine going, at least for the next few months. I’m calling it the End of Year Offensive (or EYOOOOOOOOOO!) and I’ll let you know next week what my plans are!
Since the F2P launch, new players have been coming in every day, but some of them don’t stay. This week, we started working on finding out why that...
Friday’s Prelude update has introduced a couple of new features, most of them on purpose. The big news of this week: We’re bringing on a new game...
After a great livestream on Monday, the team jumped right back in to prepare next week’s update dubbed “Prelude”, which introduces production fees...
This issue of our development log doesn’t require a title: The number is enough to convey what it will be about. Julian is still on vacation today...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.