Don't Get Raped
First Person ShooterA rail-shooter about a paranoid person fearing rape or violence while walking home – that is, using a metaphor of violence to not engage in violence...
Propaganda Bureau creates interactive and participatory media experiences.
Art needs to continue upsetting, piercing, taking no prisoners and setting free emotions. Entertainment could learn from it - and it should.
There is something beyond just art for art’s sake or vanilla entertainment for killing time. Something that involves much grander possibilities and still barely newborn hybrid forms of thought-provoking experiences. These things don’t come gift-wrapped – they come bubble-wrapped. Needless to say, manuals aren’t included, so someone needs to construct these experiences.
Politics have proved to be edgeless.
Mainstream media is dependent on power factors such as capital.
Artists cannot only depend on craftsmanship: they also need an agenda.
This leaves us, comrades, with only one choice. Propaganda Bureau.
A rail-shooter about a paranoid person fearing rape or violence while walking home – that is, using a metaphor of violence to not engage in violence...
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We are developing turn based strategic online game, The Troubleshooter.
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