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Heathen Engineering is an independent group of engineers, artists and writers focused and dedicated to the creation of fun, unique, quality indie games for the PC, Mac and Linux platforms. Spawned from the group’s initial title (working title) Project Fury the team aims for an open and collaborative development process of games and tools from gamers for gamers. Heathen supports and leverages indie and open source tools including Unity 3D, GarageGames various engines, GIMP, Blender and more. Its projects include tools, mods and full standalone titles made available through common hubs or as contributions to the root technologies communities. With a presence available on Steam, Nexus, Google+, Facebook and of course the IndieDB collection of sites; finding, contributing, promoting or trolling  Heathen work is just a click away.

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Add media Report RSS Occluded + Selective Glow Standard shader (view original)
Occluded + Selective Glow Standard shader
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Description

Same materials as the next 2 shots. The new Heathen's Standard Shader asset aims to reduce the number of unique shaders in your project while keeping all the unique looks and feels they give you.

The standard shader is supported by Selective Glow screen effect and is capable of occluded render effects we are even looking to add support for basic object space triplanar projection in addition to the traditional UV projection.