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Heathen Engineering is an independent group of engineers, artists and writers focused and dedicated to the creation of fun, unique, quality indie games for the PC, Mac and Linux platforms. Spawned from the group’s initial title (working title) Project Fury the team aims for an open and collaborative development process of games and tools from gamers for gamers. Heathen supports and leverages indie and open source tools including Unity 3D, GarageGames various engines, GIMP, Blender and more. Its projects include tools, mods and full standalone titles made available through common hubs or as contributions to the root technologies communities. With a presence available on Steam, Nexus, Google+, Facebook and of course the IndieDB collection of sites; finding, contributing, promoting or trolling  Heathen work is just a click away.

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Add media Report RSS Heathen Standard Triplanar Example (view original)
Heathen Standard Triplanar Example
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lodendsg Author
lodendsg - - 50 comments

The statue model is a highly complex raw model which you can find here Blendswap.com There is no UV mapping and that is why Unity standard shader simply paints it the solid color. Heathen's Standard Shader asset includes 2 Standard shaders

1) Triplanar which has options for world or object projection
2) Standard which has options for occluded render (see through walls) and Selective Glow

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Description

Example of Heathen's Standard Shader with Triplanar projection options.