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Heathen Engineering is an independent group of engineers, artists and writers focused and dedicated to the creation of fun, unique, quality indie games for the PC, Mac and Linux platforms. Spawned from the group’s initial title (working title) Project Fury the team aims for an open and collaborative development process of games and tools from gamers for gamers. Heathen supports and leverages indie and open source tools including Unity 3D, GarageGames various engines, GIMP, Blender and more. Its projects include tools, mods and full standalone titles made available through common hubs or as contributions to the root technologies communities. With a presence available on Steam, Nexus, Google+, Facebook and of course the IndieDB collection of sites; finding, contributing, promoting or trolling  Heathen work is just a click away.

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Add media Report RSS Rim Occlusion effect with Selective glow (view original)
Rim Occlusion effect with Selective glow
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lodendsg Author
lodendsg - - 50 comments

In this shot the box's occlusion feature is turned off; still the same shader just a simple configuraiton in editor

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Description

Tech demo shot of Heathen's Standard Shader. This product will replace Selective Glow, Tri-Planar and Occluded Render with a single shader capable of all the variations those 3 packs handled with a single material shader and the Selective Glow screen effect.

The package will of course include all the legacy shaders from thouse packages around 250+ classic shaders.

Heathen's Tri-Planar world shaders will not be included in the product but will show up soon in a dedicated world build tool including sculpting, paging and stitching support as well as of course tri-planar splat shader.