Guru games is an indie studio that is working on their first indie title: Medusa's Labyrinth. We are based in Skövde, Sweden and plan to release our first game in the the fall of 2014.
We've added Medusa's Labyrinth on greenlight to release a short, free adventure, giving a small glimpse of the large vision. Now we want your feedback...
medusa's labyrinth on greenlight
Magnetic: Cage Closed is now available for players who wish to enjoy the adventure on that platform. We've also worked on five different Challenge Maps...
magnetic: cage closed now on xbox and a free challenge maps dlc for pc
Magnetic: Cage Closed is now live on Steam for $14.99, or if you'd rather want the Collector's Edition containing Digital Artbook and OST + 2 in game...
magnetic: cage closed now live on steam!
In this news post, we're going to discuss about what we're currently working with for Magnetic: Cage Closed and why we're making Challenge Maps for the...
magnetic: cage closed - challenge maps
Hi! I'm Samuel Lidström, sound designer for Guru Game's Magnetic: Cage Closed. In this post I will briefly talk about the workflow used to get the sound...
the sound design of magnetic: cage closed
Steam page goes public, Gambitious as publisher and Pax South Press Release
steam page, publisher and pax south
Our 2D-artist shows the early stages of making concepts for humans in horror games.
character concepts: early process and uncanny features
Our 2D Artist talks about the usage of Style Sheets and how she worked with these when making the Art Style for Medusa's Labyritnh.
graphical style: the use of styleguides and stylesheets
Ancient Horror awaits! Medusa's Labyrinth is now live on Kickstarter and we would for everyone that is interested, or knows someone who might be interested...
medusa's labyrinth - now live on kickstarter!
Choice cubes. What are they and how are they made? How do i choose?
making a choice, a choice cube
Kickstarter has finally opened the floodgates for Scandinavia and Guru Games will be one of the first through the breach with our next project "Medusa's...
next project "medusa's labyrinth" soon on kickstater
It's time for our fifth development blog! Sorry for the delay, but we've had a million things to do with the game and therefore the development blog was...
magnetic development blog five - magnet gun goes metal
Working on new levels that takes place outside the ordinary cubes. A whole new environment for the player to explore with completely different kinds of...
content update: working on new levels!
We're happy with the first hour of gameplay that we currently have and are therefore moving onto new areas for the player in Magnetic to explore. In here...
new levels with a new design philosophy!
It's time for our fourth development blog for the making of Magnetic! This time our Lead Programmer talks about the process of creating design tools and...
magnetic development blog four - empowering your team
It's time for our third Development Blog and this time our Lead Designer will talk about the Level Design process for Magnetic and how we work with block...
magnetic development blog three - the level design process
This is the second development blog for Magnetic. As described in the first development blog, we will try to make one of these once a week, so you can...
magnetic development blog two - concept artist speaking
This is the first blog in Guru Games development blog series. We're planning to release one post a week to make sure everyone here has the chance to keep...
magnetic development blog one - art director speaking
A short reflection on that makes a good game menu, and how we are going change ours from the earlier prototype.
remaking the menus
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