S-GAME
1 member DeveloperS-GAME was founded in 2011, as the developer of Rainblood and Phantom Blade Series on Mobiles, it has earned the reputation more than an indie studio...
Grand Coders was founded in 2015 on the kitchen table of the game entrepreneur Richard Douglas, but the true story began in the distant year 2001, in where the advent of Unreal Level Editor 1.5 had changed everything.
The CD game of the UT Gold 99 that shipped with the Level Editor 1.5 had turned the young enthusiasm into a career in almost 15 years (!) later. Changing textures in High Speed Solo level and making it work on a Celeron 433mHz with an on-board 8MB VGA was indeed a High Speed Solo.
We always wanted to make full feature films, but it was and it is a very expensive set of production. We have discovered a game engine that made an artist working comparatively easy - the Unreal Engine.
Not only it had a comparatively easy jump-start but also introduced the simulation of the cinema production. By having such focal tools as:
The making of a reach story game made its point.
No games, mods, engines, software or hardware appear to be published or in development by Grand Coders. We suggest you add games, mods, engines and hardware you are developing here (or update existing games, mods, engines and hardware on the site which should be linked with this Developer).
If this profile is not used to publish or develop games, mods, engines, software or hardware we recommend you contact us and we will move it to the groups section and this page will display a blog instead.
S-GAME was founded in 2011, as the developer of Rainblood and Phantom Blade Series on Mobiles, it has earned the reputation more than an indie studio...
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