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Digital Opus is a tiny studio consisting of ... myself, Ian Deane. I (Designer, Programmer, Artist, Marketing Director, Janitor, Coffee Maker) am a solo game developer driven by a burning desire to craft rich and compelling interactive experiences. I prefer to think of himself as an interactive artist rather than a game developer. My latest project is EVA Infinity, a game about a marooned astronaut adrift in space with a tether as his only means of navigation.

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EVA Infinity

EVA Infinity

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A puzzle/action game with a unique momentum-based navigation mechanic. Adrift in space. No ship, no jetpack. Only minutes of air remain. Tether to space...

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Another amazing paper. Hope to find some time to try out the techniques in this one. Youtube.com

Oct 15 2021

Trying to make the motors less laggy without making them stronger. Left uses Stable Proportional Derivative control… T.co

Oct 7 2021

RT @milesmacklin: Our latest paper shows how to add Neo-Hookean FEM to PBD using two simple constraint functions. Paper:… T.co

Oct 6 2021

It's improving. The main issue I am battling is the lag in the joint motors. The planner knows when and where the f… T.co

Oct 6 2021