• Register

Digital Opus is a tiny studio consisting of ... myself, Ian Deane. I (Designer, Programmer, Artist, Marketing Director, Janitor, Coffee Maker) am a solo game developer driven by a burning desire to craft rich and compelling interactive experiences. I prefer to think of himself as an interactive artist rather than a game developer. My latest project is EVA Infinity, a game about a marooned astronaut adrift in space with a tether as his only means of navigation.

Add game Games
EVA Infinity

EVA Infinity

Party

A puzzle/action game with a unique momentum-based navigation mechanic. Adrift in space. No ship, no jetpack. Only minutes of air remain. Tether to space...

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Zero Point Software

Zero Point Software

5 members Developer & Publisher

We're a small independent game developer working hard to build the game of our dreams called Interstellar Marines. We're developing games with our doors...

Ribcaged Entertainment

Ribcaged Entertainment

7 members Developer & Publisher

Ribcaged Entertainment (prevously Spreading Infection) is a dedicated team focused on providing the public with fun playable games. We strive to perfect...

Gundam RTS Development Group

Gundam RTS Development Group

No members Developer & Publisher

Group for the Developers of Gundam RTS Setting up a group as groups are needed for anyone to edit gundam. May be useful when recruiting later.

VN Project

VN Project

1 member Developer & Publisher

A developer and publisher of visual novel games including In Reality.

Two Bits Kid

Two Bits Kid

1 member Developer & Publisher

A developer and publisher of role playing games including Aeon of Sands - The Trail.

Game Maker Developers

Game Maker Developers

57 members Developer & Publisher

Do you want to develop computer games without spending countless hours learning how to become a programmer? Then you've come to the right place. Game...

X

Latest posts from @digitalopus

RT @grapefrukt: quaternions are hard, ok? T.co

Jan 27 2023

Testing the physically simulated walking system with a much larger heavier powered ragdoll. #gamedev T.co

Jan 26 2023

Getting some groove! T.co

Jan 11 2023

Rewrote the IK functions so they generate angular velocity for each limb as well as rotation. This angular velocity… T.co

Jan 5 2023