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Adrift in space. No ship, no jetpack. Only minutes of air remain. Tether to space debris to navigate. Use momentum to maneuver objects.

A physics puzzle/action game with a unique momentum-based navigation mechanic.

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It has been a busy couple of weeks working on EVA Infinity and I am excited to update people on the progress. The past two weeks have been about cleaning up details.

The throw animations have been fixed. The only means of thrust in the game is to throw objects. There were problems with the throw animation which made it hard to understand what was happening. The thrown objects would not be released at the correct moment, the objects moved too quickly and were too small. I fixed all of these and was immediately surprised how much better the game felt.

The last week has been spent experimenting with Nebulas. It is surprisingly difficult generating nice looking Nebulas. My first experiments used a particle simulation and forces to generate a tornado, and convert it to a mesh. It looked fantastic in Blender with a subsurface scattering shader, but sadly there was no way to bring it into Unity with reasonable performance.

blenderscreenshots

The solution that worked was to create layers of transparent surfaces at different depths with custom lightmaps and masks. Animating these different layers gives a wonderful effect. I am still looking for a way to have the nebulas interact with lighting.

nebula

Another minor fix was to upgrade the progress bars from 'programmer art' to a more polished version

progressbars

The focus for the next few weeks will be organizing a closed beta test. If you are interested please contact me at contact.digitalopus@gmail.com

EVA Infinity Devblog #1

EVA Infinity Devblog #1

News

This is my first devblog for my current project EVA Infinity. It is a physics puzzle game about a marooned astronaut trying to find his way home with...

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EVA Infinity

EVA Infinity

Demo

Adrift in space. No ship, no jetpack. Only minutes of air remain. Tether to space debris to navigate. Use momentum to maneuver objects. Controlling direction...

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EVA Infinity
Platforms
Windows, Mac, Linux, iOS
Publisher
DigitalOpus
Engine
Unity
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Homepage
Digitalopus.ca
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Style
Genre
Party
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @digitalopus

Training a model to walk. Ghosted shapes are the reference animation clips for all possible gaits. Agent is rewarde… T.co

Jun 24 2019

Love it! T.co

Jun 21 2019

Youtube.com For some reason I find the yellow one very creepy.

Jun 14 2019

This sounds cool, I like when these big games become creative toys. Venturebeat.com

Jun 11 2019

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