DarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality. It can not easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway). The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls... Behind the scenes the code has changed a great deal, I was not content with the original QuakeC code, and I have greatly changed the engine while maintaining compatibility with normal quake modifications. LordHavoc
If you've never deathmatched on doom 2 map 1, you are missing something - one of the most awesome DM maps. For anywhere from 2 to 8 players, this map kicks serious butt. If you can't deathmatch in doom, now you can try it in quake. Best loaded under darkplaces with the hipnotic mod for full effects and weapons.
NOTE: downloaders - this is a quake ONE (1) map. Will see if I can get the category fixed. -Cat
Legendary.
Where do I put the tgz file?
I need help here. I put the TGZ file into the program file for Quake, but how do I convert it to a BSP file so I can load the map in Quake?
Guys, I need help here! I really want to get this map to work in Quake! What do I do with the TGZ file? Please help me!
So, tgz is a tar-gzipped file: En.wikipedia.org
On linux (in the quake dir):
tar -xzvf d2m1q1.tgz
On windows you might need a tool like WinRAR. The files still get extracted in the quake dir.
Hmm... This could be ported into DUSK!