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A developer and publisher of games including Brink of Extinction and Twinstack.

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Visualising building efficiency

Visualising building efficiency

Atmocity Client Side Coding

A tutorial on how I've resolved the issue of visualizing problem areas in the city. C# and shader code.

Day/Night cycle

Day/Night cycle

Atmocity Other

An in-depth description of the day/night cycle in Atmocity.

BoE waypoint system: How insects find their way

BoE waypoint system: How insects find their way

Brink of Extinction Client Side Coding

A detailed write-up on how I made the waypoint system in BoE.

Turret textures in Brink of Extinction

Turret textures in Brink of Extinction

Brink of Extinction Textures

A short step by step display of how I made the textures for the turrets in Brink of Extinction.

The music of swarms of insects

The music of swarms of insects

Brink of Extinction Music

A description of how I composed the music for Brink of Extinction.

The making of the (skins of the) enemies of BoE

The making of the (skins of the) enemies of BoE

Brink of Extinction Textures

A short article about some texturing tricks I used.