How to display changing equipment meshes on a character.
In my game project, I've incorporated a dynamic zoom effect and added aircraft for vitality.
We read about 3D Rad working with ENB series shaders and tada, here is our first try. The colors are so vibrant this time, that it was well-worth to try...
Farmwand : Dev. Diary # 18 : Ready to see some cute kittens, cut some trees and meet a new character? Come and take a look!
Hello everyone, today I finished another update. I improved weather system, add water drops post effect, new fog and more ect.
This is an article about the composition of the tutorial dream scene, especially of the last part of it.
Building off of the shader techniques learned in Mish Mash Map Mod development, here's another graphical mod with a decidedly different feel!
First release! Includes a flat and parallax version for Vanilla, HPM, and HFM.
Big fix for AMD card issues in this update. Apologies for the issues experienced with v0.3 and v0.4. No visual changes from v0.4.
New version, now with parallax occlusion mapping and less repeating textures! Check out those mountains!
In which a mural is worked on; a shader is extended to support that work; a depth-offsetting issue is addressed; a buffer-bug is fixed; a statue is made...
Modular mod that gives your weapons and trails a holographic. Comes with 11 colors and 13 patterns
In which broken-stone geometry gains edging; other geometry is touched-up; chiselled, speckled stone is textured; a chamber is plated in shining gold...
In which level eight is worked on; a pebble-bed is textured; a "distance-splatting" shader is made; broken stones are added at cliff-side bases; cliff-faces...
In which a mist-effect is completed; the logic for it is set in place; a level is then (more or less) done; some font-hunting is done; the customised...
In which a new-year well-wish is given; localisation is tested in light of recent changes; a new shader-input is tried; a forest is touched up; and a...
In which a table and its contents are completed; shelves gain contents; inventory-item bones are made; a collectible glass jar holding a small creature...
In which level-building continues; a surrounding view is (likely) done; interior furnishings are made; a minor collision issue is fixed; and a level-exit...
First Release of the Terrain Shader Map Mod for Hearts of Iron III: Their Finest Hour!
Download here, read the readme.txt for installation instructions.
The Underground - Get out alive. #Update - Procedural SkyBox Shader, DayNight System, Weather System.
In which crystal-light appearances are worked on; a railing is made; "cutscene mode" is more-explicitly conveyed; level five's upper puzzle is implemented...
We're excited to share VFX (w/ concept art) of Deadlane's antagonist, Telly.
In which development of a research-puzzle continues; level five sees some changes and refinement; crystal lights are added; and a crystal shader is developed...
In which leaf-litter is dimmed; the changes to the player-light shader are propagated to the more-specific variants; the handling of "blob-lights" is...
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