Tag "concept art"  (0 - 30 of 48)
Initial Environment Sketches

Initial Environment Sketches

News

These are the very first environment sketches from our game.

Devlog 03 - Major updates!

Devlog 03 - Major updates!

News

Quite a big post if I should cover everything from the last few months of development. We are on the right path in terms of game-play design and production...

Concept Artist

Concept Artist

Job

Rhetoric Games is an indie studio currently focused on a puzzle adventure debut. Some of our primary goals with this project include: shaping a resume...

Concept Artist/Artist

Concept Artist/Artist

Job

The project is A sci-fi genred game, based on the same titled song by Zager and Evans. "In the year of 2525" is a 3D person game which combines different...

Lead Artist

Lead Artist

Job

We require a passionate artist to take the role of Lead Artist and join our start-up studio on our first project. We are doing this as hobby/work of passion...

Community Vote #2: Choose next Character!

Community Vote #2: Choose next Character!

News

Help decide the next new Character and Content to be added to Guts and Glory! Concept art and descriptions inside.

The Characters of the Sun Ain't Setting Yet

The Characters of the Sun Ain't Setting Yet

News

Meet a part of your crew, as you get to meet more of them over the course of our Indiegogo campaign.

Casaal

Casaal

News

The first in a series of short interactive memories...

Last Regiment Dev Blog #7 - Pretty Isn't Good

Last Regiment Dev Blog #7 - Pretty Isn't Good

News

We spent the last two weeks working on two really big parts of the game: the game flow and the back-end. We'll also be altering some of our map art, because...

Concept Artist for Virtual Reality Game

Concept Artist for Virtual Reality Game

Job

Hello! Sindria Games is looking for a freelance concept artist who would like to help us to create the levels of our first game! We are a small dev team...

Insanely modular axe

Insanely modular axe

News

This and the following posts will contain concept art of exteremely modular weapons that main hero can use to solve all his problems.

Last Regiment Dev Blog #6 - Addressing Game Ideas That Suck

Last Regiment Dev Blog #6 - Addressing Game Ideas That Suck

News

The challenge of game development is not just changing game ideas that suck, but also critically looking at why they suck. Here's a rundown of the what...

Murder In Tehran's Alleys 2016 Pitch Document

Murder In Tehran's Alleys 2016 Pitch Document

Download

This is the story of the time when narcotics impair the brain; the time when a father’s hallucination becomes the dawn of his family’s demise by slicing...

Conceptual Artists wanted!

Conceptual Artists wanted!

Job

Hello Everyone, My name is Leigh and I'm the Project Coordinator/Creative Director for our game project. Sadly, We can not share much info on our game...

Camerageddon: Concept and Texture Artist

Camerageddon: Concept and Texture Artist

Job

Hello, I'm looking for a concept artist for a game I'm planning to develop, named "Camerageddon". The concept art is going to be used to help make the...

Rossies 3D and Classic: Concept Artist

Rossies 3D and Classic: Concept Artist

Job

Hello, I'm looking for a concept artist for a game I'm developing, named "Rossies 3D". The concept art is going to be used to help make the 3D models...

Camerageddon: Music Composer

Camerageddon: Music Composer

Job

Hello, I'm looking for a Music Composer for the game, when ready, I'll provide the prototypes to give the feel of the game. Any music style would do so...

Pine DevBlog #34 - Sliding and Subterrains

Pine DevBlog #34 - Sliding and Subterrains

News

This week we show off yet another traversal animation for Hue, some new VFX and some brand new concepts for one of Albamare's Vaults.

Dev Blog #3: Prepare for liftoff

Dev Blog #3: Prepare for liftoff

News

Newest development update, talking about us entering production and the first location of the game.

Metal Slash Pre Production

Metal Slash Pre Production

News

Introducing Metal Slash! We will be sharing the first concept art pass for the robots

Last Regiment Dev Blog #5 - Choose Your Regiment + Multiplayer

Last Regiment Dev Blog #5 - Choose Your Regiment + Multiplayer

News

Check out our deckbuilder-style Choose Your Regiment screen, learn more about the first six factions, and watch our first live multiplayer playtest.

Looking for 2D illustrator

Looking for 2D illustrator

Job

Final Equinox: The Arrival is a turn based space combat sci-fi role playing game with a unique combat system. The main character is a newly appointed...

Earthfall Spotlight: Danny

Earthfall Spotlight: Danny

Feature

Here’s an example of how we develop a character. Danny is one of the original playable characters of Earthfall.

Last Regiment Dev Blog #4 - New tile sets in different sizes for better-looking, less hex-y maps

Last Regiment Dev Blog #4 - New tile sets in different sizes for better-looking, less hex-y maps

News

This week we added new art for the maps, such as bigger and more interesting tiles for the blocker features. We also answered the question "Why do game...

Concept Art for Game Levels

Concept Art for Game Levels

News

Recently we developed some concept art. We will be updating this thread as we release more of this concept art pieces which are to become levels in our...

Last Regiment Dev Blog #3 - Making tiles, designing UI, and more game info

Last Regiment Dev Blog #3 - Making tiles, designing UI, and more game info

News

Sharing how we use MS Excel in developing games, including how we make individual hex tiles to create maps for Last Regiment. Also an update on the in-game...

Developer Update #1 Castling around

Developer Update #1 Castling around

News

A lot of progress has been made this month so tune in for the first update of "Sergio." The article focuses on new levels and some characters that are...

Last Regiment Dev Blog #2 - Revamping Some Stuff

Last Regiment Dev Blog #2 - Revamping Some Stuff

News

Adding limiting factors to prevent steamrolling in games, revamping the main menu, and improving our editor.

Last Regiment Dev Blog #1 - A Postmortem and a Game Introduction

Last Regiment Dev Blog #1 - A Postmortem and a Game Introduction

News

We look back on what we learned from making our first strategy game and show an early build of how we address all that in Last Regiment.

How I create the regions of my Myst-like game Boïnihi

How I create the regions of my Myst-like game Boïnihi

Tutorial

In this short tutorial with a basic difficulty, I wanted to show the tools and method that I used to create the region of Ailhon Woods in my upcoming...

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