Tag "blog"  (0 - 30 of 162)
UI, Story, and Gameplay Update

UI, Story, and Gameplay Update

News

A busy 2 weeks of simplifying the gameplay and refining menu navigation. Nailed down the first draft of the plot, and allowing myself a bit more freedom...

Previewing Day of Infamy's Flakturm Update

Previewing Day of Infamy's Flakturm Update

News

Take a look at what’s coming in our last free update this year!

Floating Orb Circles The City From Above - Mini Map!

Floating Orb Circles The City From Above - Mini Map!

News

Take a look at Flashing Lights' mini-map and find out what the hell this floating orb is about!

New Unimap Postcard from Maze! Planet of Origin: ChoraDelaBora

New Unimap Postcard from Maze! Planet of Origin: ChoraDelaBora

News

📬 Incoming correspondence from Maze. Let's see how her latest journey has been going.

So many downloads

So many downloads

News

The latest additions to Spectrum Break. The gaming booth at the Montreal Indie Games Festival went well. I had a lineup of people playing the game which...

Dream Knights Development Blog  2

Dream Knights Development Blog 2

News

Updates on Dream Knights - developing animations, narrative, art, bug-fixing

Monthly Developers Update - 1-12

Monthly Developers Update - 1-12

News

A new update on our development! Next wednesday we will be back with a new animal on display!

About the Game

About the Game

News

Quick overview of the game's themes and mechanics.

 MEGA Montreal and Kickstarter canceled :(

MEGA Montreal and Kickstarter canceled :(

News

We went to MEGA Montreal, updates about our Kickstarter and more.

Radio Backpacks and Map Improvements

Radio Backpacks and Map Improvements

News

Read about features that are in development for Foxhole.

New Hunter in Alder's Blood, Occultist!

New Hunter in Alder's Blood, Occultist!

News

The creation process of the Occultist. Can you recognise the inspirations?

Cefore blog #17 - Re-scope and new hats!

Cefore blog #17 - Re-scope and new hats!

News

First of all, me and Louis would like to thanks everyone who supported our Kickstarter campaign. I mean, it is not over yet but let's face it, it is not...

Inspired by History - DevBlog #3 - Sails of War

Inspired by History - DevBlog #3 - Sails of War

News

Learn how history actively inspires Sails of War and at the same time allows creative freedom.

Drawbridges and Lobby Maps

Drawbridges and Lobby Maps

News

Read about features that are in development for Foxhole.

Getting ready for Steam

Getting ready for Steam

News

We're soon approaching the Unexpected End (Early Access) release date so we're mainly spending our time fixing & polishing the existing gameplay.

Star Plantation Featured Sale on Itch.io

Star Plantation Featured Sale on Itch.io

News

We have just been featured by Itch.io and to celebrate are running a 50% off sale for the week! Patch 1.2.3 and patch 1.3 are round the corner and with...

The strategy layers of Arduxim Squadron Command

The strategy layers of Arduxim Squadron Command

News

A brief look at some parts of ASC outside of the tactical combat.

Blood & Faith - Development Blog #1 & Explanation

Blood & Faith - Development Blog #1 & Explanation

News

ENTER THE THIRD CRUSADE! Blood & Faith is a Mount & Blade: Warband modification set in the time of the Third Crusade (1189-1192). This mod puts forth...

Gunboat, Westgate, and Conquest

Gunboat, Westgate, and Conquest

News

Read about features that are in development for Foxhole.

It's all about the Water - DevBlog #2 - Sails of War

It's all about the Water - DevBlog #2 - Sails of War

News

Sails of War Dev-Blog #2 talks about the current progress on the main water material. It also gives in inside into development as a hole and pulls back...

Stage 3: Azaria - Development diary 4: Megascans

Stage 3: Azaria - Development diary 4: Megascans

Tutorial

In this article, we are showing our process to create materials inside Unreal Engine using Quixel's Megascans. We will show you more about material libraries...

Alder's Blood Hunter's profiles: Jaeger

Alder's Blood Hunter's profiles: Jaeger

News

This time: appearance and the backstory of Jaeger.

Autumn Update Preview

Autumn Update Preview

News

This is a preview for features coming in the Autumn Update on Oct 12.

Stage 3: Azaria - Development diary 3

Stage 3: Azaria - Development diary 3

News

In this article, we are getting a little technical to show you how you can optimize your content if you are developing a VR game.

Devblog 29

Devblog 29

News

Saving system, server backend - the mighty T2 mech and a lot of new content.

Structure Damage States, Context Menu, Warden LAPC

Structure Damage States, Context Menu, Warden LAPC

News

We talk about what the Foxhole dev team is working on currently.

Tank Traps, Vehicle Concepts, and More!

Tank Traps, Vehicle Concepts, and More!

News

We talk about what the Foxhole dev team is working on currently.

Introduction - DevBlog #1 - Sails of War

Introduction - DevBlog #1 - Sails of War

News

In this first Development Blog I want to introduce myself, the game as well as workflows and general goals of the project. We are currently preparing...

Dream Knights First Development Blog

Dream Knights First Development Blog

News

2 years of Dream Knights development - reflecting on the past and present.

PC Development Update #7

PC Development Update #7

News

What's new this month for Fractal Space PC version? New screenshots of Chapter 3 Work In Progress new features!

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