Tag "blog"  (0 - 30 of 143)
It's all about the Water - DevBlog #2 - Sails of War

It's all about the Water - DevBlog #2 - Sails of War

News

Sails of War Dev-Blog #2 talks about the current progress on the main water material. It also gives in inside into development as a hole and pulls back...

Stage 3: Azaria - Development diary 4: Megascans

Stage 3: Azaria - Development diary 4: Megascans

Tutorial

In this article, we are showing our process to create materials inside Unreal Engine using Quixel's Megascans. We will show you more about material libraries...

Alder's Blood Hunter's profiles: Jaeger

Alder's Blood Hunter's profiles: Jaeger

News

This time: appearance and the backstory of Jaeger.

Autumn Update Preview

Autumn Update Preview

News

This is a preview for features coming in the Autumn Update on Oct 12.

Stage 3: Azaria - Development diary 3

Stage 3: Azaria - Development diary 3

News

In this article, we are getting a little technical to show you how you can optimize your content if you are developing a VR game.

Devblog 29

Devblog 29

News

Saving system, server backend - the mighty T2 mech and a lot of new content.

Structure Damage States, Context Menu, Warden LAPC

Structure Damage States, Context Menu, Warden LAPC

News

We talk about what the Foxhole dev team is working on currently.

Tank Traps, Vehicle Concepts, and More!

Tank Traps, Vehicle Concepts, and More!

News

We talk about what the Foxhole dev team is working on currently.

Introduction - DevBlog #1 - Sails of War

Introduction - DevBlog #1 - Sails of War

News

In this first Development Blog I want to introduce myself, the game as well as workflows and general goals of the project. We are currently preparing...

Dream Knights First Development Blog

Dream Knights First Development Blog

News

2 years of Dream Knights development - reflecting on the past and present.

PC Development Update #7

PC Development Update #7

News

What's new this month for Fractal Space PC version? New screenshots of Chapter 3 Work In Progress new features!

Ship Yard, Mines, and More!

Ship Yard, Mines, and More!

News

We talk about what the Foxhole dev team is working on currently.

Dev Blog #5

Dev Blog #5

News

Feautured in a national newspaper and implemented player feedback: sprinting, camera alerts, proximity sensor, level select screen.

 We're Back on Track, So Don't Look Back!

We're Back on Track, So Don't Look Back!

News

After taking a small break and getting things settled out from college, I have finally have some time to develop stuff for The Chaos Clockworks and some...

Pictopix hits 1,000 puzzles in Steam Workshop!

Pictopix hits 1,000 puzzles in Steam Workshop!

News

Thanks to the Pictopix community, the numbers of puzzles has passed the 1,000 mark! Find out the latest news about Pictopix...

Bayonets, 140 Players, and More!

Bayonets, 140 Players, and More!

News

We talk about what the Foxhole dev team is working on currently.

Insert Catchy Title | Cell Dev Blog #3

Insert Catchy Title | Cell Dev Blog #3

News

We have made tremendous progress this week towards our Alpha release and Cell's release itself. We're so excited to have made it this far, and we're glad...

Updated alpha demo and indiegogo coming soon

Updated alpha demo and indiegogo coming soon

News

Hi! We’ve read all of your comments and updated the demo to fix some bugs. Also we’re designing some new missions to be added on the alpha demo for...

Lethe’s 1st Anniversary and Lethe 2

Lethe’s 1st Anniversary and Lethe 2

News

Today we are very happy to celebrate the first year since the release of Lethe: Episode One and a 50% anniversary sale will be running on Steam as part...

Pine DevBlog #42 - Overlays and Overviews

Pine DevBlog #42 - Overlays and Overviews

News

Progress is still going steady, as the 42nd consecutive weekly blog hits the web!

Storm Rifle, Field MG, Player Profiles, and More!

Storm Rifle, Field MG, Player Profiles, and More!

News

We talk about what the Foxhole dev team is working on including the Storm Rifle, Player Profiles, and more!

Pantropy devblog 24

Pantropy devblog 24

News

SteamSDK is finally working! New turrets and lots of coding rework.

Week In Review | Cell Dev Blog #2

Week In Review | Cell Dev Blog #2

Feature

Hello, sailors! We have been hard at work this week just like our cat up there, and we have some more great updates to share!

Dev Blog #3

Dev Blog #3

News

We have a new logo, updated our main menu, added a pause screen. We also added gamepad support, made guards more obvious and fixed some bugs!

Warden Light Tank, Rifle Grenade Launcher, and More!

Warden Light Tank, Rifle Grenade Launcher, and More!

News

We talk about what the Foxhole dev team is working on including the Warden Light Tank, Rifle Grenade Launcher, and more!

Pantropy devblog 23

Pantropy devblog 23

News

We´re making some good progress on the closed alpha. Evaluating steamworks is another small obstacle -> paperwork...

Dev blog #7 Enemies

Dev blog #7 Enemies

News

That's how we think up different enemies to oppose players (and game progress).

Final Patch for Closed Alpha updated! (Alpha Release 0.91)

Final Patch for Closed Alpha updated! (Alpha Release 0.91)

News

Huge aircraft mech? High Speed turn-based? Yes! check out this new update about the DUAL GEAR right now, pilots!

Demoversion is out, improved and free for everyone

Demoversion is out, improved and free for everyone

News

After weeks of preparing, tuning and polishing I was finally satisfied enough (also thanks to my wife - upfive!) with the demo version and decided to...

Construction Vehicle, Gun Nest, Campaigns

Construction Vehicle, Gun Nest, Campaigns

News

We talk about what the Foxhole dev team is working on including the Construction Vehicle, Gun Nests, Campaigns and more!

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