It's been about a month since the demo dropped, and y'all are probably wondering what I've been up to since then. Read on to get an idea!
Note that none of these features are in the demo, but in a closed alpha. I will not be updating the demo for the foreseeable future.
Subtle Camera Tilting
Wall Kicking
Dashing
Various fixes for small issues in the demo, brought up by the community!
- Slideable surface inconsistency
- Things that were climbable that shouldn't have been
- Unnecessarily difficult portions
- Climbable sludge oil...
- etc.
Stay tuned for more as I iron out the core mechanics before tackling more of the main campaign.
Cheers, and thanks for everyone's support!