Greetings, people!
For today, we want to show you our UI Design.
Is this your first time seeing our work? Make sure you check out our previous publications to stay up to date!
Since the UI is a part of accessibility that has quite an impact on the game, let's explain the details of it.
The Icons
Round, eye-catching buttons to tap, whether to start a new game, continue a previous one, or view the credits.
Two types of pointing and directing the player. In one of them we have a hand pointing down where it indicates the NPC that the player has to talk, and the direction arrow is placed on the player's feet to guide him to the mission he wants to do, in case he needs help. The book button where the player will have access to the menu and the analog stick with a paw to move the player will be the only UI elements present during the exploration gameplay.
We also have the UI that will appear for the player to regulate the game volumes.
Finally, we have the text box where the characters' lines will appear.
The Book
In the book will appear the missions that the player has to do, as well as the inventory and our secret of the game.
The player will also have access to the settings to change what they think is necessary.
The Settings and The Credits
Screens without a lot of information and with quick accessibility, so that the player doesn't take too long to make the necessary changes.
Final Result
We hope you have a great day and, until then, see ya!
Kind Regards, ExplodeToad Studios