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As we get closer to the Release Date, sharing what to expect with the Early Access in Project Downfall

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Greetings All,

Project Downfall will be releasing in around 1 month on Steam Early Access.

Right now the gamepage and wishlist is live over here: Store.steampowered.com

At Release, here's what the game will offer:

  • A fast paced shooter where reflexes and quick thinking count

  • A dynamic and fitting Original Soundtrack which adapts to what's going on on-screen

  • Cannon fodder

  • Trippy visuals

  • No health regen

  • Actually no way of replenishing your health at all

  • 6 levels (4 multi-staged)

  • Combo kill and style system

  • The Superkick

  • lots of fun ways of dispatching your foes

Jackpot!

More content is continuously being created and added. Right now there's a freeroam hub and at least 2 levels which are WIP. By the end of Early Access, the game is expected to have at least 21 levels (inlcuding freeroam hub area), more enemies, weapons, more gore, expanded gore system, brutality close quarter finishers, adrenaline bar/stat, leaderboards, non linear story-line, few endings… Those would be the most important features, but knowing life some of this might get altered a bit (hopefully for the better) during dev.

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