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We, as developers, have the opportunity to participate in the contest for the best project from DevGamm, where the jury is you: users, players and other developers.

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We, as developers, have the opportunity to participate in the contest for the best project from DevGamm, where the jury is you: users, players and other developers.
We collected a lot of positive feedback, a lot of people flattered about the project, there were many similar comments: "beautiful picture", "looks great", "beautiful worlds." We collected a lot of feedback, especially on the camera and jumps (did not have time to collect a new build, had to show the workings of a month ago). We had time to finish the first day of DevGamm at least some material on the trailer for the show. Also, several publishers responded well to the project. In general, the event for us was very positive and interesting, we learned many useful and new things for us.
Our plan for the next 2 weeks:
1. Complete the animation of the character (jump)
2. Prepare most of the spells for the final look
3. Finalize the management of the character and camera
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