What's Changed:
- Parallax is better
- Made a pause screen
- Randomized planet sprites for each new game
- made respawning more obvious
- ability to skip tutorial after first round of gameplay
- customized rocket sprites for US vs Soviet
- Made the UI for score look nice and juicy
- Added trails to players so you don't lose track
- Made player colors more saturated
- Added player hit indicator juice
- Added victory screens
- Changed readyUp screen to reflect true gameplay
- Reduced number of planets to 3 so no deadlocks occur
- fixed offscreen death while on a planet
- better out of bounds check
- new sounds
- players don't fall off planets when moving around planet
- asteroid no longer gets smushed when grabbed
- All players can control the menu now
Why these changes were made:
- These changes were made to add juice to gameplay and make it more aesthetically pleasing for players. Additionally, there were many changes that were made so players don't get lost during gameplay and objectives were made clearer. We fixed some present bugs and tweaked some mechanics to make gameplay smoother.
What changes are in store for next time?
- Likely, no mechanics will change, but we will be seeking to exterminate any remaining bugs as well as touching up the UI for a juicier experience.