It's time for another update — the second in two weeks!
Since the last time I have overcome a problem with trigonometry that held me back from making character animations. With that out of the way I have made the foundation of an animation system. The characters will soon look much more alive!
At the moment I can only create the animations by editing text files, so I should really put some time into making an editor to ease up the creation process.
Have a look at this video featuring the few pieces of animation I managed to do in between all the coding this weekend, playing on "spontaneously" dying characters (there's no sound — sorry!):
I should mention that these animations are very roughly made, the quality will improve with an editor that let's me see what I'm doing in real-time!
Other things on the to-do list are to enable playing animations individually on separate body parts, so that the characters can walk and reload a weapon at the same time for instance. And I will also make arms holding weapons aim these toward their targets — the aiming will not be driven by animation like it was in this video.
Please leave a comment and let me know what you think!
Looks fun! :D
Thank you!
man, this is SOOOO awesome!!
(and i don't see this much and or quick!!!)
but this i really like, ofcourse i notice to
that its still very WIP (no hands etc), so
it can only get even better.
what i specialy like is the blood, and how
holes appear when someone gets hit.
can't get bloody enough for me, lol.
will be tracking this,keep up the good work!!!
leon
Big thank you for your positive comment! :)
And there will be more gore I can promise! Bowels and brains are on the to-do list.
Thanks for tracking!
Keep up the good work isbeorn :)