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Ziro_Sum_Games Creator
Ziro_Sum_Games - - 17 comments

Kafkaesque style seems to be working out good so far. Hope it continues to do so.

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Ziro_Sum_Games Creator
Ziro_Sum_Games - - 17 comments

There are no genuine outside or outdoor sections in the mod. Only locations built underground that mimic the scenery of the outside world.

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Ziro_Sum_Games Creator
Ziro_Sum_Games - - 17 comments

It will probably be a standalone mod at this point. The story is more fun with the player being a volunteer for what's happening in the story rather than an overpowered military clone. Still, there is the possibility for an Opposing Force esque expansion called Conflict_Theory:Duality.

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Ziro_Sum_Games Creator
Ziro_Sum_Games - - 17 comments

Found a way to reimplement health regeneration biometric weapons, and elements of the original plot into this game. Because of personal advancements in development of these levels. The levels are still pretty barebones, primarily for lore purposes, a combination of the humans being cheap and most if not everything in the levels having a functional purpose. It'll make sense when you get into the game.

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Ziro_Sum_Games Creator
Ziro_Sum_Games - - 17 comments

If I had to say what this game is about it's about how war is pointless and how people serve causes that they don't entirely understand or truly care about by no conscious choice of their own. Justifying what they're doing as survival as that's all that truly matters in the minds of most during war.

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Ziro_Sum_Games Creator
Ziro_Sum_Games - - 17 comments

I could see this mod becoming a multiplayer series given its lore. 2 or more teams forced to fight each other because of brain chips in order to please an unknown party that would otherwise kill everyone on the entire planet, should it not be given these sacrifices. I'm not big on the idea of microtransactions or paid cosmetics though, the game would have to be community driven for that reason.

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Ziro_Sum_Games Creator
Ziro_Sum_Games - - 17 comments

Human NPCS will not attack medics and medics will not use any weapons. Robot NPCs on the other hand will.

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Ziro_Sum_Games Creator
Ziro_Sum_Games - - 17 comments

These brain chips have also removed the need for laser fences since they can be programmed to disallow movement to certain areas of the map. These areas are marked. Got the idea from Detroit: Become Human. They affect both the player and any NPCS, so they can be used as a temporary way to delay enemy movement in some of the levels.

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Ziro_Sum_Games Creator
Ziro_Sum_Games - - 17 comments

I should mention that the brain chips don't take the individuality away from the individual. Instead, they remove control of the individual's body. They can still see and feel everything that's going on around them, but they cannot do anything about it. (Imagine if you were on autopilot or in a dream state). Given that most of your enemies are kidnapped civilians who are innocent, this adds to the psychological horror factor.

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Ziro_Sum_Games Creator
Ziro_Sum_Games - - 17 comments

The AI is operating under the rationale that it is going to be thrown out and replaced because its obsolete. The idea for the AI came from a thought I had a while ago. "What would an intelligent/sentient computer think/do if it knew it was about to be thrown out into a landfill/dumpster"?

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