Yes, it is. Unfortunately, I had to start over in parts. More about that here:
Indiedb.com
Best regards and thanks for the interest!
Yes, it is. Unfortunately, I had to start over in parts. More about that here:
Indiedb.com
Best regards and thanks for the interest!
Thank you for your kind words!
Double checked it. Video is online.
Nice Trailer!
Thank you. Don't be frightend about the bright red background. This is a result of the tool HOG (Hand of Goddess).
With HOG it is possible to create a bunch of environment effects.
Here you can see the loaded effect within HOG:
Indiedb.com
I'll also upload an video about creating a HOG Effect.
Thx - Actually I really noticed this 'rythm' during my test runs. I'll eliminate all unnecessary waiting sequences. This will speed up the battle system a bit (;
Project is still alive. Development of the toolkit is already finished. The last step of the development process is fixing all showstopper of the game-core.
Right now I can't really say anything about pricing details. But I want to make it affordable for everyone.
Stay tuned.
No I can't. RPG Toolkit is my first programming project. I didn't know anything about software engineering so I didn't write down the basical documents (concepts, software requirements/ functional specifications documents). But the testgame is helping very much. I can easily detect bugs and issues.
After the technical completation I must prepare the business process. But there will be a alpha process, where choosen people can test the toolkit.
It depends on how I will publish YRPG Toolkit. With a professional License I will be allowed to share the engine files with my software. With a standard commercial license you will need Gamestudio - there is a free version available.
This game will be hardcoded. Of course it will be possible to create your very own games with the event editor. It supports pictures, bools, yvars, music and many other things.
SomniumWorks
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