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NS2 Alpha Date Set!

NS2 Alpha Date Set!

Natural Selection 2 27 comments

As you all know, we strongly value our ties to you, the community. When we released NS v1.0 after 18 months (games were easier back then!), in some ways...

Hydra Reveal

Hydra Reveal

Natural Selection 2 10 comments

For this update we'd like to show off the first of the alien structures, the Hydra.

Design of ns2_tram

Design of ns2_tram

Natural Selection 2 8 comments

For today's update we would like to focus on "Tram", one of several maps currently in development. This full sized NS2 map will ship with the Alpha, so...

The Shotgun

The Shotgun

Natural Selection 2 47 comments

We thought we'd take a moment to show you the updated version of one of the favorite weapons from NS1 (unless you were a Skulk...) - the Shotgun.

Damage Types in NS2

Damage Types in NS2

Natural Selection 2 18 comments

Hey everyone, I wanted to discuss damage types in NS2 briefly, and it's a bit much to discuss properly for tweet.

Friday Update - Build 148, Jetpacks and...Legos?

Friday Update - Build 148, Jetpacks and...Legos?

Natural Selection 2 11 comments

This week we've got a few things to talk about. We've published a patch to the Engine Test and tools which will be available on Steam later today. One...

Friday Update - Podcast 28

Friday Update - Podcast 28

Natural Selection 2 4 comments

Last week we mentioned that we were attending the Game Developer's Conference here in San Francisco. A number of people commented that they'd like to...

Friday Update - Level Processing

Friday Update - Level Processing

Natural Selection 2 19 comments

Apologizes for the delay in getting this post up, the video encoder wasn't being very cooperative.

Friday Update - The Pistol and Axe

Friday Update - The Pistol and Axe

Natural Selection 2 17 comments

Since our most recent screenshot had the new NS2 pistol in it we thought it would be appropriate to put together a blog showcasing the weapons that a...

NS2 coming to Steam!

NS2 coming to Steam!

Natural Selection 2 39 comments

We have confirmed with Valve that pre-orders will transfer properly to Steam! As you know, we have been funded largely by preorders although many of you...

Friday Update - Lerk Reveal

Friday Update - Lerk Reveal

Natural Selection 2 17 comments

It's been a long time coming, but here's the fourth in our alien reveals...the Lerk!

Friday Update - Build 137 and Sound Montages

Friday Update - Build 137 and Sound Montages

Natural Selection 2 7 comments

It's Friday and we have another weekly update for you. If absence truly makes the heart grow fonder, then this week's patch to the Spark tool set should...

Spark SDK (Build 133) Released

Spark SDK (Build 133) Released

Natural Selection 2 13 comments

Once again, this Friday we have another update to the Spark SDK for everyone who has pre-ordered Natural Selection 2. The Spark SDK is the package which...

Community Showcase

Community Showcase

Natural Selection 2 12 comments

Three weeks ago we released the Spark Level Editor to everyone who pre-ordered Natural Selection 2. Our community has produced a lot of great stuff so...

First Peek At the New Frontiersman

First Peek At the New Frontiersman

Natural Selection 2 8 comments

Thank you for subscribing to the NatSel media-packet network. The following article features a 95% match on your keywords "TSA," "Frontiersman," and "Kharaa...

Gorge Reveal

Gorge Reveal

Natural Selection 2 17 comments

As the fourth part in our alien "reveals", we give to you, the Gorge!

Motion-capture tips

Motion-capture tips

Natural Selection 2 5 comments

We decided we wanted to try motion-capturing the marine animations in NS2 because there are tons of them to make and because they are very time-consuming...

Modding Q&A

Modding Q&A

Natural Selection 2 6 comments

This is too much to write for a tweet so I thought I'd write a micro-blog update about modding in NS2 in response to this e-mail:

Infantry Portal Reveal

Infantry Portal Reveal

Natural Selection 2 6 comments

We continue our look at the revamped marine structures in NS2 with the new design for the Infantry Portal.

Armory Reveal

Armory Reveal

Natural Selection 2 9 comments

Just to switch things up a bit from the alien reveals, we wanted to show off some more of the revamped marine structures in the game. First up is the...

Detailed Skulk "Reveal"

Detailed Skulk "Reveal"

Natural Selection 2 23 comments

As the second part in our alien "reveals", we give to you the Skulk!

Environment Props

Environment Props

Natural Selection 2 10 comments

Our environment artists have been cranking out both map specific and generic props. We wanted to post some images of these assets, and discuss a bit of...

Knife + Pistol = Taser?

Knife + Pistol = Taser?

Natural Selection 2 8 comments

Being a small team with limited resources, and because we are essentially minimalists, we are always thinking of ways we can get more out of less. We...

Detailed Onos "reveal"

Detailed Onos "reveal"

Natural Selection 2 16 comments

Hey everyone! Last week IGN released the first of our 5 alien "reveals". Each one showcases an alien in NS2, including the new concept art, final in-game...

Building things quickly with Mockups

Building things quickly with Mockups

Natural Selection 2 1 comment

I wanted to mock up a new NS2 promotional website today. I started doing it on paper first but soon found myself scribbling things out whenever I wanted...

Committal and top-down level design in NS2

Committal and top-down level design in NS2

Natural Selection 2

We're back from GDC '09 and I wanted to write a micro-blog update. If these things can be short, we'll write them more.

One small step for a man, one giant leap for Mac-kind

One small step for a man, one giant leap for Mac-kind

Natural Selection 2 8 comments

In order to work on Natural Selection 2 regardless of where I am, I recently decided to get a new laptop. I bought my last laptop around when we started...

Occlusion Culling

Occlusion Culling

Natural Selection 2 16 comments

On of the important tasks in a first person engine is occlusion culling. Occlusion culling is the process of discarding elements of the world that aren't...

Unknown Worlds Videocast #7 - Texture rendering

Unknown Worlds Videocast #7 - Texture rendering

Natural Selection 2 8 comments

This week we have Matt "Ooghi" Regan talk about the process he uses to create environment textures for NS2. He talks about greebles, normal maps, AO maps...

Meet the resource tower

Meet the resource tower

Natural Selection 2 9 comments

In this blog entry we're going to give you a look at the new and improved resource tower. For those that aren't familiar with Natural Selection, the resource...