Hey! Only the new build will be going on Steam. The next dev log explains that in more detail. All previous buyers will receive a Steam key. I will definitely release a video when I'm happy with everything!
Cheers
~TheIndieForge
Hey! Only the new build will be going on Steam. The next dev log explains that in more detail. All previous buyers will receive a Steam key. I will definitely release a video when I'm happy with everything!
Cheers
~TheIndieForge
I can do that. I'm not quite sure where I'm going with the inventory at the moment, the encumbrance system was just an idea that would have given another use to the strength stat. Plus I tend to like lists. But I know there are definitely advantages to the tile bassed inventory too. We'll see, I'll post more about that nearer the time.
~TheIndieForge
Keyboard movement will also be available, most likely bound to the numpad by default, due to Claustrophobia's diagonal single-turn movement.
Cheers
~TheIndieForge
Thank you! I think everyone agrees on left click moving, right click interaction. Don't worry about key rebinding, it should be in the first release this time around!
Cheers,
~TheIndieForge
Thank you for the feedback! I will actually reconsider item placement, since I may be switching the inventory away from cells to a more RPG-ish list system based on encumbrance, which would remove the need to bind the item to the cursor. I think everyone is pretty unanimous about movement being left click and everything else right!
Squish's blessings to you! (I may have to start using that :D )
~TheIndieForge
Hello, apologies for the lack of response, I must have overlooked your comment before. This is normally caused either by a lack of Windows Media Player (which XNA requires to play audio files, unfortunately), or no XNA installed at all. If the crash is occurring after the initial logos appear, then check to see if Windows Media Player is installed. Unfortunately there is no way around that dependency in the current build.
~TheIndieForge
Agreed, and I'm keeping a lot of the smaller things in mind for the redesign. Skip by default is R, but you can rebind it in the options menu.
~TheIndieForge
That depends on the actual version in question. I try to keep things as compatible as possible, but sometimes character wipes are inevitable. The new build will not work with previous versions when it launches, as it is being written from scratch, and a lot of my data structures and the like have changed.
~TheIndieForge
Agreed, which is one of the main things I wanted to iron out when I started the new system. I will more than likely make the old version available as a free download - there's a lot to be gained from making the original freely playable.
~TheIndieForge
That'll depend on the state of the game at that time. I will not be releasing the current version of Claustrophobia to Steam at all, but rather the redesign. So it'll depend on how development goes.
~TheIndieForge
The properties you want are _width and _height, which correspond to the width and height of the game window. Scale is the size of the game's world, and scale2 is the size of the UI. Sorry that they're not more clearly labelled, I'll bear that in mind in future!
Cheers
~TheIndieForge
Hey there. You can change the resolution and fullscreen options manually in the Settings file located in Documents\SavedGames\Claustrophobia\SettingsData. Just change the resolution property to a resolution that suits you, and change full screen to true/false.
Thanks
~TheIndieForge
Thank you, it means a lot! I'm glad to have been able to help.
~TheIndieForge
We're currently #62, which means that we will probably be Greenlight in the next batch, with a bit of a push.
~TheIndieForge
Hello there! A news post will be coming soon explaining my current situation, but worry not, Claustrophobia is not dead! I have recently been studying at University, and that has occupied all of my time. As soon as I no longer have a mountain of work, Claustrophobia updates will continue.
Apologies,
~TheIndieForge
Thank you, that means a lot! The .rar should be updated now.
Cheers,
~TheIndieForge
The altar is also bugged this release, and will be fixed for the hotfix on Monday. Normally it will fully restore both mana and health to base values.
~TheIndieForge
Hello there. This is a bug which has been patched for the hotfix which will probably be out Monday.
Apologies,
~TheIndieForge
Thank you for the kind words! I do agree that mages need a bit of a rework, but the problems I have at the moment is that without a structured class system, I cannot give out class specific buffs. What I am looking into doing is making staves ranged on targets that are not within a one tile radius by means of a magical attack. Of course, once item modifiers come in (such as the chance to stun on hit), gear will also play a big part in balancing mage combat. Until then I will continue to think of better ways to improve the mage experience.
Thanks,
~TheIndieForge
I cannot guarentee it on GamersGate purchases, since they do not operate a key based system, nor have any way to release other system's keys to users.
~TheIndieForge
Don't worry, you're not commenting too much! You are guaranteed a Steam code if you have purchased through Desura and the game gets Greenlit. Currently the game is infinite (it will remain infinite, but will soon have level structure too).
Multiple save files would unfortunately not currently be possible with my save system (it was written a long while ago, and is not particularly well made), and redesigning it would void all of the current save files out there.
Thanks,
~TheIndieForge
Hello there! Unfortunately there won't be a demo until we go into Beta, since the core mechanics change too regularly for a demo to be an accurate representation of gameplay. Beta shouldn't be far off, but I keep redesigning things! Claustrophobia is available either as a .ZIP or through Desura.
Thanks,
~TheIndieForge
Hello! Control options and key bindings are in the works, as are the main keyboard controls themselves. For now, "R" will skip turns!
Thanks,
~TheIndieForge
Thank you, that means a lot!
~TheIndieForge
My current plan is pretty much exactly that. That, on defeating the final boss, you will be able to chose between two doors. One will lead to game over and "Victory", the other will place your character back in the first zone, but with a whole new layout, and the difficulty increased. Kind of like new game+, except you keep you character progress.
~TheIndieForge
Hello! This should help: I1243.photobucket.com
To use a bought skill, mouse over it, then press a number 1-6 that you want to assign that skill to. Then press the corresponding number to activate it.
~TheIndieForge
Thanks, this bug has been fixed for the next patch.
~TheIndieForge
Hi, what do you mean by the the map size increasing? The map size should stay the same. If you're using a save file which was created before 1.1.1, there could be compatibility issues when the default map size was halved, although there should be validation in place to convert the floor data.
Your second point is an interesting one that's been mentioned before, but I have been unable to ever replicate it on any of the systems I've tried, and only a couple of people have had this problem. What hardware and OS are you running?
Thanks,
~TheIndieForge
Apologies, it completely slipped my mind that GamersGate had not been updated! I will upload the patch as soon as I'm at my main PC.
~TheIndieForge
TheIndieForge
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