Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes.
Hello everybody! Welcome to Development Log #4! I'm afraid I'm running very late today (it's 1:00am here as I'm writing this), and as such, this will have to be short and to the point. First of all, the most important news. As you may have seen, Claustrophobia has been Greenlit! A massive thank you to you all for your continued support throughout the campaign. I still can't quite believe that we made it.
Secondly, I'd like to talk about my release plans. Now that we're Greenlit, the new version of Claustrophobia will be hopefully heading to Steam Early Access around July 2014. While this may seem like quite a while away, please bare in mind that this is just an estimate, and is based on both when I consider the new alpha presentable, and on how much time I have to work on the project while I am at University. The current version of Claustrophobia will not be made available on Steam at all - instead it will remain on Desura until the new version, at which point it will be made available as a free download from our site. Please note: any purchases on Desura, including those made after today will be guaranteed the new version on both Desura and Steam, once it launches.
Finally, I'll quickly sum up what I've been working on this week. Unfortunately, I don't have anything to hand that I can show right now. I know I said I would have some new graphics, but nothing's really in a presentable state. We'll hold out for next week! This week has comprised of:
And that's that. Just like last week, a lot of work is going into the code structure. I won't be making the same mistakes as last time. It's now 2:00am. Goodnight everyone. Until next week!
Latest tweets from @theindieforge
Our site's now up at T.co further site updates coming soon!
Aug 13 2014, 3:11pm
@MsStandart The alpha is not currently out on Steam! As soon as the alpha launches, you'll be sent your Steam key.
Aug 13 2014, 1:26pm
@Guipanda52 I know about the board game, the issue is the site is registered but not in use, not even by them :(
Aug 12 2014, 1:36pm
So apparently someone owns T.co and unfortunately it's not me :(
Aug 12 2014, 1:31pm
I don't want to say that I'm close to launching Alpha... but I'm close to launching Alpha ;) #ClaustrophobiaGame
Aug 12 2014, 12:02pm
Aug 8 2014, 11:53am
Aug 8 2014, 11:34am
Dev Log later today (finally)! #ClaustrophobiaGame
Aug 8 2014, 8:57am
@Guipanda52 I didn't forget, I simply didn't have time. On the plus side, more stuff for this week!
Aug 4 2014, 5:12pm