Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes.
Hello everybody! Welcome to Development Log #4! I'm afraid I'm running very late today (it's 1:00am here as I'm writing this), and as such, this will have to be short and to the point. First of all, the most important news. As you may have seen, Claustrophobia has been Greenlit! A massive thank you to you all for your continued support throughout the campaign. I still can't quite believe that we made it.
Secondly, I'd like to talk about my release plans. Now that we're Greenlit, the new version of Claustrophobia will be hopefully heading to Steam Early Access around July 2014. While this may seem like quite a while away, please bare in mind that this is just an estimate, and is based on both when I consider the new alpha presentable, and on how much time I have to work on the project while I am at University. The current version of Claustrophobia will not be made available on Steam at all - instead it will remain on Desura until the new version, at which point it will be made available as a free download from our site. Please note: any purchases on Desura, including those made after today will be guaranteed the new version on both Desura and Steam, once it launches.
Finally, I'll quickly sum up what I've been working on this week. Unfortunately, I don't have anything to hand that I can show right now. I know I said I would have some new graphics, but nothing's really in a presentable state. We'll hold out for next week! This week has comprised of:
And that's that. Just like last week, a lot of work is going into the code structure. I won't be making the same mistakes as last time. It's now 2:00am. Goodnight everyone. Until next week!
Latest tweets from @theindieforge
@Jonna111ttv It's not something that I have planned, as it would require a major rework to the current camera system I'm afraid.
Jan 20 2015
Claustrophobia's Windows Media Player Requirement has finally been fixed! Patch 1.1.1 rolling out soon to address this.
Jan 12 2015
@getter7seven Fixing ASAP! :)
Jan 10 2015
@getter7seven I'll be uploading 1.1.0 to Desura tomorrow. I've no idea why it's 1.0.2 over there, the last 3 patches have all been uploaded.
Jan 10 2015
Alpha 1.1.0 Patch Notes - HIGHLIGHTS New Dungeon: The Crypts of Creepy Chaos. New Item Type: Cursed. Added... T.co
Jan 9 2015
@fettouhi Awesome, good to hear! Claustrophobia uses XNA, but while porting is possible using MonoGame, I've had a number of issues with it.
Jan 5 2015
Jan 5 2015
Jan 5 2015
A Long Delayed News Post - Hello all! After what seems like forever, I’ve finally got the time to talk... T.co
Dec 18 2014