Those...actually look a lot better than I expected they would.
If you want to avoid making CABAL into a Nod clone, how about giving the "CABAL Bike" Shmel-esque anti-infantry Tiberium rockets while making the Marauder-base "CABAL Buggy" into a light tank destroyer? The CABAL Scorpion, meanwhile, could retain its anti-aircraft attack to differentiate it from Nod's Scorpion Tank. Anyway, just a few ideas on what you could do with these.
Atm, the units are pretty generic: the Marauder uses a shotgun like weapon while the bike is quite powerfull against tanks, (but cant turn its launchers around like the Nod one).
Good idea about keeping the AA abillity for the Scorp (really needs a new name, 2 scorps is confusing ^^ ). Still wondering if I should add the grab abillity or make the scorp dig in to turn in a deffensive obelisc.
Anyway, atm I am just taking CNC4 units and adding them with some basic settings to full the unit roster. If you got any ideads or suggestions, feel free to post them :)
Well, I cant make new assets, so its either CnC4/RA3 or reusing TW assets.
And honestly, if you ignore the retarded infantry, the stupid scorpion, the buggy with its huge gun and and all the other dumb crap... well, at least the stealth tank is halfway decent (1 out of 10 designs aint too bad ;) ), even if visible cockpits doent fit with the whole "robotic tank" idea.
Oh no, not that thing. D:
I was thinking about removing the claws and all the other stupid stuff, but then I realized that only the tracks would be left :P
Hum, what if the tracks were extended and a dozerblade was slapped on the front or just replace the claws with a pair of wheels?
Those...actually look a lot better than I expected they would.
If you want to avoid making CABAL into a Nod clone, how about giving the "CABAL Bike" Shmel-esque anti-infantry Tiberium rockets while making the Marauder-base "CABAL Buggy" into a light tank destroyer? The CABAL Scorpion, meanwhile, could retain its anti-aircraft attack to differentiate it from Nod's Scorpion Tank. Anyway, just a few ideas on what you could do with these.
Great job with the conversion!
Atm, the units are pretty generic: the Marauder uses a shotgun like weapon while the bike is quite powerfull against tanks, (but cant turn its launchers around like the Nod one).
Good idea about keeping the AA abillity for the Scorp (really needs a new name, 2 scorps is confusing ^^ ). Still wondering if I should add the grab abillity or make the scorp dig in to turn in a deffensive obelisc.
Anyway, atm I am just taking CNC4 units and adding them with some basic settings to full the unit roster. If you got any ideads or suggestions, feel free to post them :)
Not sure I would use the C&C4; units. They look...meh.
Well, I cant make new assets, so its either CnC4/RA3 or reusing TW assets.
And honestly, if you ignore the retarded infantry, the stupid scorpion, the buggy with its huge gun and and all the other dumb crap... well, at least the stealth tank is halfway decent (1 out of 10 designs aint too bad ;) ), even if visible cockpits doent fit with the whole "robotic tank" idea.
What happened to TWA's main 3D artist, Golan? I recall him making most of the models in this mod...
Left CnC modding quite a while ago because of real life.
I have been waiting long to see these in cnc3. Which mod is this pls?