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Comment History
StephenDanton
StephenDanton - - 7 comments @ Shadow Spire

Balance related updates...

- Changed star attacks so they consume 2 stars max, allows to better mix them in with other magic uses (heal, charge) and makes mana more valuable in general.
- Increased the damage on Ghould Launchers, was almost 0 before
- Other smaller tweaks. Keyboard shortcuts are still not hooked up... I'm actually getting used to playing with out them?! But, I'll hook them back up soon :).

Good karma+1 vote
StephenDanton
StephenDanton - - 7 comments @ StephenDanton

Anyone using Unity for a 2D platformer... I spent yesterday afternoon building a solid character controller that actually performs how you'd expect from one of the classic platformers - Mario, Mega Man, etc. Feel free to reuse, share, etc.

blog post: 2tonstudios.com
demo: 2tonstudios.com

Good karma+1 vote
StephenDanton
StephenDanton - - 7 comments @ Shadow Spire

Pushed a set of UI fixes:
- Buy / Sell now highlight appropriately when you select items from an NPC's stock
- Changed the "interact with item" button in the UI to a magnifying lens rather than a set of gears

Next:
- Not 100% happy with the new mana system... I think you need to acquire more star slots throughout the game, and have the "star attack" take at most 3 stars, rather than all of them.

Good karma+1 vote
StephenDanton
StephenDanton - - 7 comments @ Shadow Spire

Just pushed out a big update, all new UI, lots of visual improvements to the level, and an new model for mana management.

Good karma+1 vote
StephenDanton
StephenDanton - - 7 comments @ Shadow Spire

Thinking about adding a punchout star system for handling mana use for talents. Should be in the next beta update.

Good karma+1 vote
StephenDanton
StephenDanton - - 7 comments @ Shadow Spire

Shadow Spire updates...

- Doubled the the mana cost of Heroic Charge, it was over powered.
- Fixed a set of general bugs around "challenge encounters" which would cause the hero to be stuck in a room that they couldn't get out of.
- Laid the foundation for a new mana system that will improve the tactics around combat, more details when it's in released.

Good karma+1 vote
StephenDanton
StephenDanton - - 7 comments @ StephenDanton

Shadow Spire is a game that my brother and I started around 4 years ago and then never got around to finishing. This past weekend, I finally got back to it and moved it to a place where I feel comfortable sharing it as a Beta.

We'd love to know what people think of it and whether it's worth more investment. It's definitely the richest most involved game we've built so far -- making NinjaBoy feel like a toy :) -- so in that regard we're very proud of it's look as well as the depth of its mechanics and overal gameplay.

Good karma+1 vote