I started to develop with 12 years in C, since that I become experiment with many languages and applications, from 3d simulation to high scalable web systems. Big fan o Dwarf Fortress. I love to play a game until I understad its mechanics. I always did some prototype games as a training skill for programing. I decided to become real game developer after I become frustrated by so many games developed but very few satisfy my gamer needs. Currently, I develop only two games, Dark Frontier and Capot for Android and iOS.
Added thrust indicator, hot failure and building missions are back.
Added thrust indicator, hot failure and building missions are back.
Added thrust indicator, hot failure and building missions are back.
Ships with cargo space. Multi-step missions. People on map (white blocks :P)
Ships with cargo space. Multi-step missions. People on map (white blocks :P)
Ships with cargo space. Multi-step missions. People on map (white blocks :P)
- new ship - now are random missions instead sequential level - easy mode more easy
- new ship - now are random missions instead sequential level - easy mode more easy
- new ship - now are random missions instead sequential level - easy mode more easy
- Deadly crystals added to almost every level - Collectable money in game - DropShip - The thrust have been reduced - Movement indicator
- Deadly crystals added to almost every level - Collectable money in game - DropShip - The thrust have been reduced - Movement indicator
- Deadly crystals added to almost every level. - Collectable money in game. - DropShip. - The thrust have been reduced. - Movement indicator.
- a lot of new levels - added money to game - you now unlock new levels and ships with money
- a lot of new levels - added money to game - you now unlock new levels and ships with money
- a lot of new levels - added money to game - you now unlock new levels and ships with money
- new levels - new block types, fragile glass, heavy metal and light structure - new challenges: civilian ships, geysers and meteors
- new levels - new block types, fragile glass, heavy metal and light structure - new challenges: civilian ships, geysers and meteors
- new levels - new block types, fragile glass, heavy metal and light structure - new challenges: civilian ships, geysers and meteors