Cryengine is good (even tough obscenely expensive to license) but you don't have any massive landscape streaming nor any networking system that can handle more than 64 players (default stuff for deathmatches and similar) i don't think there are R&D guys working on a custom network / server engine here, what did you hope to do about that?
Do you have any vague idea of how complex is to write a game engine from scratch? how many EXPERIENCED people would have to work for SO LONG?
SirFranc
Francesco joined
Currently working as Art Director @ Dixidiasoft