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                 Sword Art Online
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Things being worked on
User Interface
Monster Models
Character Models
List of Leaders As of 10-12-13
Azuna - Lead User Interface designer and Story Writer
???- Lead Npc Desginer
Lance -  Lead Boss Desginer
Blacksword01 - Lead Static Object Desginer
KiritoSA0 /JoyfulSushi - Lead Concept Artist/Artist
Shekali - Lead Skill Programmer
Tsunax12 / FinalBlast92 - Sound Editor
Aliath - Lead Programmer
Nebulastar - Lead Monster Desginer
Shaga1 / Flowflow - Lead level Desginer

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User Interface Update 0.1.4 User Interface Update 0.1.4 User Interface Update 0.1.4
Blog RSS Feed Report abuse Latest News: User Interface Update 0.1.4

36 comments by Azuna on May 3rd, 2014

Hello everyone, as promised here's the next update from my work. As you will notice below i "jumped" from v0.1.1 to v0.1.4 and that's why i didn't wanted to spam the news session for no reason.



1: Pop-Up Menus 
2: Main Menu
3: Sounds and Music
4: Bugs and Glitches
5: Changelog 
6: Future Plans

1 Pop-Up Menus


After the recreation of the UI was completed i decided to add a new Pop-Up and make some changes to the old ones.


Lets start from the new Pop-Up window i added :

While working at the item/skill selection wheel i came over some coding problems and i couldn't do the selection looking like the anime so here comes the new Pop-Up :

From here you can remove an item from you or add it as well as delete it. Of course it's ugly (since i made it and it's the first release).

Now here we have the updated Pop-Ups : Log Out and Create Party.
I kept that 60% trasperancy from Update 0.1.0 and now they look cooler. Also i made the "confirm button change when pressed.

Normal view:

Hovered View:

Normal View:

Hovered View:


2 Main Menu 


As mentioned in the comments session, i run into many problems: 1st problem is with my ISP, i don't have a stable internet connection and 2nd was with my HDD which got burned due to power shortage and sudden changes to the voltage, as a result i lost everything according the project which i made up again from scratch. Also here's the updated version of the Main UI!

User Interface Update 0.1.4 User Interface Update 0.1.4
User Interface Update 0.1.4 User Interface Update 0.1.4

As you can see i added the Skill selection menu and Item selection menu. Also i forgot to mention that the Item Selection Window will pop up every time someone selects an item from the selection wheel.

Moreover i completed the gesture required to open the menu and you can see it here :

User Interface Update 0.1.4

To open the Main Menu you must complete a vertically gesture throught the dots just like the anime. I'm currently working on a more realistic model for this one.

3 Sounds and Music


While my internet was down i've been working on the sound effects of the interface and the music of the game. 


I added some effects to the Main Menu like when you complete the opening gesture you'll hear this and when you close the menu you'll hear this. Also every time a Pop-Up window opens you'll hear this and when closed, this one.

Moreover i wanted to upload a demo track ( not Red Alert's xD ) that should play when a floor is cleared or for the Login Screen, but i figured that going ahaid with just a guitar was boring so please wait until the keyboard part is over.

4 Bugs and Glitches


While most of the bugs were fixed in v0.1.2 and v0.1.3, there are still some that are blocking the development of my project so it's taking a bit to get rid of them.


Fixed a bug where hover buttons had different colors than intented.
Fixed a bug where disolve and invite buttons where still disabled after creating a party.
Fixed a bug where the log out button was still highlighted after the confirmation pop-up returned the value "cancel".

v0.1.4 ---------- Current Version
Fixed a bug where upon interacting with the equipment scrollbar the whole Menu crashed.
Fixed a bug where the sound effects were laggy.
Fixed a bug where the sound effects were consuming a big part of memory. 


v0.0.1 (First test release)
Main Menu created
Create Party Pop-Up v1 created 
Resources updated
Main Menu updated
Log Out Pop-Up v1 created
Create Party updated from v1 to v2
Accessories repositioned 
Message Box repositioned
Possition Check repositioned
Write Message created
Trasperant feature introduced
Loot Pop-Up v1 created
Quest repositioned
Log Out Pop-Up updated to support Trasperant feature
Create Party Pop-Up updated to support Trasperant feature
Main Menu recreated
Introduced Sound effects
Added Sound effects to Log Out and Party Creation windows
v0.1.4 (Current Version)
Item management pop-up added
Gesture option for opening the menu added 
Added Sound effects to menu opening and closing 
Updated the confirm button of pop-ups

6 Future Plans


First of all me and Aliath will focus working on the messaging system that will help the players communicate with each other in the game.
Second comes the UI part, since i can't do anything else until some other things are done and we get rid of some problems.
Moreover due to the lack of 3d developers i may join the 3d team as well so except some models of weapons soon.
Last but not least is my plan for making a help database which will be accesible from the Settings menu ( same menu with Log Out ) which will contain help about skills, common items and some begginer tips.

Also i wanted to ask... Should i write the quest in this form ?
Quest giver : Name here
Quest name : Quest here
Quest description : Description here,
here, here, there, here, here and there

Quest location : Location here
Quest type :  Level x, Type ex.
Reward(s) : Col. amount, Item(s) ex.

Anyway, as always i'm open for suggestions, just post them bellow or send me a pm.

Your support makes me happy and gives me strength to carry on.

I'm Azuna the User Interface Leader and Story Writer


I'm trying to finish my part so the game will be available as soon as possible. :D

Sorry for any possible grammar and spelling mistakes thats because my native language isn't english. :)

Post comment Comments  (0 - 10 of 2,781)
Guest 17hours 11mins ago says:

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Silica-Chan Oct 20 2014, 10:40pm says:

Is the game dead?

0 votes     reply to comment
DaBlackSwordsmun 19hours 30mins ago replied:

Azuna said that he will get back on it once he gets the materials off the others and to wait.

+3 votes     reply to comment
Guest Oct 21 2014, 12:39am replied:

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battya 19hours 36mins ago replied:

I really don't think it was ever alive to begin with.

-3 votes     reply to comment
Asda-San Oct 19 2014, 8:27pm says:

For attack methods u should use momentum for attack so if u do a running attack get better chances of hitting and it can make switching more easy and for weapons u should bring some of ALO in to it I know people will say "but that is not part of SÃO" (hanged gestures to them) but it
would bring more of the anime to People who liked ALO more and it gives a bigger weapon thingy and to any hate (hanged gestures to u)

+1 vote     reply to comment
DaBlackSwordsmun Oct 20 2014, 5:12pm replied:

I kinda get this idea but not at all at the same time, do you mean the weapons from ALO would be in the game along with the SAO weapons? Also I am pretty sure the majority of the weapons in ALO are the same/very similar to SAO weapons considering this Wiki quote "After Argus went bankrupt due to the SAO incident, its servers and data were acquired by RECT Progress Inc. and used to create the VRMMORPG ALfheim Online." I am mainly pointing at the data bit where RECT Progress Inc. got it. The data would include player data, models, attack patterns, WEAPONS and more. Just making sure I got it right, if so and you mean the weapons they could have made themselves then I do agree with you, it would be good, 'cause more weapons and some monster/boss designs to do with the drops.

EDIT: I forgot to mention that I would have loved if they named the company REKT Progress Inc.

+1 vote     reply to comment
Guest Oct 19 2014, 2:48pm says:

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DEATH_ASSASSIN Oct 18 2014, 11:35am says:

can we get a update please

0 votes     reply to comment
Kitlemuel Oct 18 2014, 12:51pm replied:

Just wait patiently....

+3 votes     reply to comment
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Latest tweets from @saobyargus

@denyingninja Hello sorry for late reply

Jun 22 2013, 12:10am

@SAOByArgus Thanks i never realy thought about that.

Jun 22 2013, 12:06am

@thebluecorsair well im thinking it should have a FAQ, a Latest Screenshot, and video thumbnail and a page where we tell the fans about us.

Jun 22 2013, 12:05am

Contacted a helmet company to see if we could get a shell of the nerve gear made and no response so i take that as a no

Jun 21 2013, 11:51pm

I am shure by now you guys have noticed the new image of Aincarad and we will have some more to show you very soon such as Heathcliff

Jun 21 2013, 11:50pm

Woo the new interface for the game is almost complete expect some new screens soon

May 31 2013, 9:35pm

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