I'm getting into making videogame mostly through gamejams such as Ludum Dare. Enjoying getting to grips with Unity3d to make games and game jamming in general. My background is mostly in Website Design and Development which I run my own little business.
Another mode is completed, just one more mode to go, then it'll be time to prepare to release this game!
2 minute mode is ready for launch!
More modes on the way, more feature creep. Realisation my GUI allows for easy and normal difficulty caravan modes, oh my!
caravan modes update
Long development breaks aren't good but lets get cracking on with the game again, take it over the finish line!
back to it, after a long, long break.
Time to get this into action! I want my game to be playable inside a store, any store I can get into.
gearing up for some real world marketing.
Well, it's nearly complete, always a couple of hidden bugs I guess.
main game nearly complete!
Patience, Feature Creep, Speed Running plans and 2 more bosses complete.
finding time is tough
Another Decent Day of Coding, slowly getting closer to completion.
more features added!
Some things are just better tested on a big screen, in a living room, on a console.
play-testing. one of my favourite things!
More Enemies, More Rewards, I Love It! Still enjoying playtesting which is a good sign!
more progress and a better estimate to the end of development.
Devlog Update - Yes, I forgot about those main input methods, didn't I...
keyboard and mice, don't think twice!
More levels ready. A few new enemy types added, including my favourite death lasers! Second boss on the way!
progress updates
Refresh Creations announces the release date for it's first commercial game Super Grid Run.
super grid run release date confirmed!
Had a whole lot of feedback which means 2 very important things.
beta feedback is great!
Yes!! I'm so close to puttting this onto some platforms for people to play, I'm so excited!
super grid run enters final beta testing
Some quick updates on Gravity Force 3 and it's recent lack of updates.
project on hold and available on indiecity
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