It's trippy to log back into an account I haven't touched in years and see you guys still working on this... It wasn't released when I dropped off the site, maybe I'll have to try it. ;)
It's trippy to log back into an account I haven't touched in years and see you guys still working on this... It wasn't released when I dropped off the site, maybe I'll have to try it. ;)
He looks like a dapper old fellow. With gogs.
Well, the idea behind this sure is promising, as are the first couple character design sketches. I like that you guys are going to make geography important, heheh. (I'm looking at you, Command and Conquer. "SURE THESE BIKES CAN GO UP CLIFFS.") Gameplay is, of course, important too! While I know you guys know this, just don't forget to make exploiting the terrain fun, not just interesting. On another note, how is the game going to play? Is it going to be campaigns, open world, or strictly multiplayer? I'd like to see at least an open, free-range world on top of multiplayer, but, hey, I gotta ask!
I'll keep my eye on you guys, cS. Keep up the good work.
I am loving this, that's all. It looks rad as hell.
Needless to say, I'm excited to see where this goes.
Wow, this map looks sexy!
Is the lava from the buckets dynamic?
Oh wait of course it is. ;A;
No comment on how it looks like a really badass turtle? For shame.
It's not as popular as Steam, and making a jump to Desu wouldn't net them as much revenue! o:
Automated? How does it work, Mr. Gavavva?
Dude dang aksnddjkfgjkfhj.
Even 35 seconds is a lot, Dave. Good job!
That screw is kinda wonky lookin'.. But it'll probably look fine with a texture slapped on it.
It maybe should be a little smaller? It might just be too big for the spot it's in.
His actually looks more like an eight pack, or something along those lines. :3
This's come a long way from when it first started, way back when.. O;
From what I can tell, I think the newer texture is a brighter green, and the edges look a little more roughed up. I honestly prefer it a bit darker, to be honest. It's definitely not bad or anything, though. Good job, Vector.
Looking good, Fray team! Love the quality of your art and models, they're top notch!
Really love the squad ideas.
Wow, slick model Zakathius!
I bet the reloading animations are sicknasty. O;
I saw this when it popped up on Tumblr! I was psyched.
This was my wallpaper for so ******' long.
Heya, Dave! Good to hear you found work! (I haven't been internet-bound in a while!)
I'd love to see some clunky more realistic kinda animation, to be honest. Most mechs seem /way/ to acrobatic. They're multi-story tall war machines, how graceful can they be?
So many fixes, and so many sound bits!
Woo.
Also the new assault rifle is spiffy.
Looking good as always, Wolfire team!
Ah man, I was worried about something like this.
A hiatus isn't a bad thing sometimes. It'll be worth the wait I'm sure guys.
I hope you all get situated good and proper.
Whoops, posted twice.
May as well ask a question.
How fragile is this weapon?
Honestly it looks like it would get broken fairly easily.
Paxton
Paxton joined
Greetings, Flatlander! Keep moving along or you will be conscripted, posthaste. Speak not of what you have seen here.