A gamer since forever (QA tester of chess), a journalist for centuries (helped Gutenberg with his press thingy) and a vampire. Currently the go-to guy at Fat Dog Games.
Haxor is out today, 12.04.2019! Travel back in time to 8bit era in this retro-shooter with old-school, pixel-art visuals! Travel through 4 different worlds...
haxor: out now!
The haunted forest of Green Creek is open for business.
happy halloween! apparition releases to steam early access!
How do we make Kla even more bad ass? We add the wall slide.
haxor devlog 4: now 50% more awesome
A quick summary of game mechanics for Apparition, this is the first of more to come.
appartion: game’s mechanics (part 1)
Sometimes our most creative design decisions are the work of finicky programming issues.
body of evidence devlog: the story of "sc ropewalker"
Sharing a brief intro to the Leaderboard feature in Apparition.
leaderboard intro
A brief explanation of providing dialogues to players in-game with our dialogue system. What works for us and feels more natural.
a reference to dialogues
We've come a long way from first starting out in a Mansion.
how apparition has changed
The thought, the work, and the cursing behind creating all those 3D in Body of Evidence.
body of evidence devlog: creating 3d objects
The tale of Solid9 Studio and their game, Exorder. They set off on a journey and survived many adventures, including an encounter with a stranger bearing...
solid9 studio and exorder: a story of perseverance
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.