Maybe hold off on the real time reflections?? valve already is releasing portal with RTX
Maybe hold off on the real time reflections?? valve already is releasing portal with RTX
Some possibly useful tips
Your maps look great, i'm just seeing some very simple fixes that might just make them look even better. A useful tip i learned is adding brushes the the faces of buildings, such as flower boxes, curbs, and roofing.
Another tip is using the decal textures to help add detail where none is present. (manholes, drains, debris) You may want to save the detailing for your last step but i personally like to add them as i go.
Lastly i figured out that the best way to emulate the clutter and scattered pipes, wires, and conduit of real life is to actually utilize what is around you. Take a look at the back and sides of apartments/ retail stores, you'll see the electronics, a/c and misc draining running down the sides of buildings. it kind of helps understand where things like gas meters and water lines would actually show up.
These tips may be irrelevant but i thought id share some ideas seeing that you basically have your map done.
Yea, source isnt a viable engine for the kind of game I wanted, nor did I have the skills to complete any of what i wanted to do. Honestly there was a time when i had a small alpha build, and a team of like 8 or 9 people but its long lost haha. The idea lives on though, one day it may happen.
that looks great!
i like to use decals to try and cover up where the texture repeats itself
remeber when this game was about cold war russia
I don't think the zombies should be wearing this, the only humans up in the north near the borialis would be the scientists and crew, whom wore orange jump suits, the fur would be fine
same thing that killed my mod haha
those pencils, and all of the props looks amazing. You and your team are so good at what you do.
Hey idk if you saw it but the concept lead to this W.I.P model
Moddb.com
Im just making fun of these buzz words. it's like E3 all over again
"...breaking new ground and pushing the limits, rather than creating something conventional and familiar."
makes tacti-cool fps
new ground
pushing the limits
the **** did i just watch
why not just play 1.6?
ok thanks! why does it do that lol
the only part im working on currently is the story. once i finish my pc build, i'll start working again. plus source 2 is coming our way i may wait till its out
I've got the same problem. why does this happen
im just saying that i would not know to go into that building, and then look through the file cabinet for batteries on a whim
i like games that go for the least amount of gui possible, but i would add waypoints, however subtle, you could even include an option to turn them off, but after years of playing mods the most frustrating thing can be when you don't know what to do next. and this seems like the type of game that needs it
def needs some lighting work on those models. the way it looks right now makes me thinkg of gold source
sorry that skin is long gone :C
But i might have some skins that interest you on my page here: Gamebanana.com
Jesus Christ Marie, they're minerals!
is it supposed to have all that weed in it? a lot of the plats look like weed plants
yea one day it will be but not till i finish the story. i hope to gain some notoriety with how good it is
THE SLAR HAS PARTIAL ANIMATIONS, NONE WERE READY TO REVEAL. I NO LONGER HAVE A TEAM TOGETHER THOUGH, IM WORKING ON WRITING THE STORY RN THOUGH! GLAD YOU ARE STILL INTERESTED SORRY WE DIED, BUT KNOW THAT ILL NEVER GIVE UP ON THIS IDEA
it's just constructive criticism, i love the game, i play it alot
navysealguy3
Charles joined
I do my best...