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So after the update that made it not crash upon launch, I finally got to play the game. I wandered around for a fairly long time, being told that the doors I was trying to open were mostly locked, found a sword, eventually found that the stripy thing was a gate you could smash down and walk through, then found a lot of more locked doors.
There was one room I could go into, which had a bunch of people standing around I couldn't figure out a way to talk to, and one area had some enemies that would cling to me and then poof when shaken off, but I couldn't figure out a way to fight them as such. At the end of the area, cutting through some vines revealed another door, which was locked.
Suddenly an exciting higher-tempo music track started playing! I continued to trundle slowly around trying locked doors until eventually I got bored and closed the game.
Well done implementing the basics of a game engine. Now it's time to start actually working on making an enjoyable gaming experience. Consider getting some playtesters who haven't seen it before, and maybe a UI/UX guy.