Professional game developer making Indie Games on the side. Currently working on Dying Light during the day, and Swipe Tap Smash by night.

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Twitter

Latest tweets from @matthughson

RT @pcgamer: For small teams, releasing a game on Steam isn't the end of the road. It's when the chaos starts… T.co

1hour ago

RT @bridgs_dev: Yay progress! Explosions, dynamite, quicksand, bouncy barrels and a bunch more 💥screenshake💥 #pico8 #indiedevT.co

5hours ago

RT @pixelvision8: I worked on the #PixelVision8 API tester during my flight last night. Added in @matthughson's micro-platformer code… T.co

Sep 22 2017

RT @schafft: Made in Abyss: Reg #pico8 screen mode @8BitPorn @aseprite #pixel_dailies #pixelart #digitalart #asepriteT.co

Sep 21 2017

Oh shit it (mostly) works! (#PICO8 game running in #MonoGame) #gamedev #indiedev #pixelart T.co

Sep 21 2017

Somewhere in the void, a #PICO8 game runs in silence and darkness (and in C# via #MonoGame). Next up: _draw()!! T.co

Sep 20 2017

Spent 30 mins of Googling why live-diagnostics was removed from Diagnostic Tools in @VisualStudio 2017, and then su… T.co

Sep 17 2017

Anyone (@lexaloffle) know why tile hex is backwards in GFX area of #PICO8 cart? Sprite 106 will appear as "6A" in MAP but "A6" in GFX. 🤔

Sep 17 2017

RT @gabrielcrowe: My #Pico8 vector editing tool V0.0001 ;) Hotmessgames.com @lexaloffle @guerragames @Enargy @krajzegT.co

Sep 17 2017

First (semi) successful #pico8 port using my @MonoGameTeam API port: Raycasting Engine. No wall textures yet.… T.co

Sep 16 2017