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Game developer focused primarily on the Source Engine.

Comment History
MattyTheFeline
MattyTheFeline - - 10 comments @ BLACK SNOW

I love this mod! Nostalgic too, I just played this again with a Source 2013 patch not to long ago and still love the mod. Still scary to this day in my opinion, I especially love all the little details you guys put in.

Also my friend wanted to add his opinion here:
"Graphics have come a long way since the 70s, the graphics look great in this mod. I noticed a lot of props that were used from the Half-Life 2 games. Good scary game to play in three words: Adventurous, scary, and worth playing. But was disappointed with the ending, especially since it didn't have alternative." -My friend

My friend was also wondering who did the voices for the mod in the intro map, since there were no direct credits to who did the voices? He'd love to know who did them!

Good karma+1 vote
MattyTheFeline
MattyTheFeline - - 10 comments @ Underhell Entity List

You can't spawn it through the console, only through Hammer or commentary files.

Good karma+2 votes
MattyTheFeline
MattyTheFeline - - 10 comments @ Estranged: Act I Source Code

I think there still there, their just not set to compile, either include them to the project or get the Source SDK 2013 code and take the npc_zombine.cpp or whatever NPC it is and add them back into the project.

Good karma+1 vote
MattyTheFeline
MattyTheFeline - - 10 comments @ FacePoser Basics

whenever I go into faceposer, the 3D view is always just a black void even if I load a model

Good karma+1 vote
MattyTheFeline
MattyTheFeline - - 10 comments @ Faceposer

I wish my faceposer would show the 3D models :(

Good karma+1 vote
MattyTheFeline
MattyTheFeline - - 10 comments @ Source

Me 4

Good karma+1 vote
MattyTheFeline
MattyTheFeline - - 10 comments @ Underhell Entity List

to make soldiers have shields, you need to create npc_combine_s and turn off SmartEdit to the top right of the window, and then click add, then type in for the Key: Shield, and type in for the Value 1, and once you Compile your map the soldier will have a random chance of spawning with a shield

Good karma+2 votes
MattyTheFeline
MattyTheFeline - - 10 comments @ Underhell Entity List

to make a blue glowstick follow these 2 steps: first make a glowstick by typing in console: ent_create item_glowstick and then point your crosshair directly at the glowstick and type in console: ent_fire !picker skin 2

sorry for not responding right away

Good karma+3 votes
MattyTheFeline
MattyTheFeline - - 10 comments @ Underhell Entity List

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Good karma+5 votes
MattyTheFeline
MattyTheFeline - - 10 comments @ Underhell Entity List

The Socom Pistol Silencer and the G36K Silencer are not entities they are settings in the game if you want the silencer for pistol type in the console: ent_fire !player setpistolsilencer 1
to enable the G36K Silencer type in:
ent_fire !player setriflesilencer 1
to turn the silencers off just type in 0 instead of 1.

Good karma+3 votes