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I am a lifelong gamer who loves indie games and has a degree in Computer Science. I write game reviews that usually get posted on Reddit or Steam, and sometimes guides as well. I am interested in social justice and a feminist. Most importantly, I'm a dad :) I'm the author of the Darkest Night, Brightest Dawn mod for Darkest Dungeon!

Comment History
Lohengramm512
Lohengramm512 - - 3 comments @ Darkest Night, Brightest Dawn

Thanks! I'm being sure to keep up to date. I have some new features for 3.0 I'm trying to prepare as well, but some might not be possible until official mod support is out. I'm afraid I'm already running into the limits of what I can do until then :)

Good karma+1 vote
Lohengramm512
Lohengramm512 - - 3 comments @ Conquest of Elysium 3

I love this game, it is a really great pure strategy experience where your decisions at the highest level play out in automated tactical battles. The game seems a little intimidating at first, but once you realize all you need to do is recruit units and move them around it becomes much faster to play. There is a huge amount of variety in how the 18 different classes conduct warfare as well, giving the game hours and hours of replay value even if you don't engage in multiplayer. I especially love how the Necromancers were implemented, going insane by raising the dead until they defile their mortal bodies and become Liches, or Vampires that eat villages to restore their sanity. Raising legions of the dead at ancient battlefields is an AWESOME touch. Driving your apprentice insane in the early game helps convey how evil you are without a single line of dialogue. Every faction is thematically developed like this, and it creates an atmosphere filled with clashing grand concepts from dark mythology and gritty fantasy. The only way the game could be any more epic is if you were playing Dominions ;)

Good karma+2 votes
Lohengramm512
Lohengramm512 - - 3 comments @ Conquest of Elysium 3

Dwarf class is really, REALLY annoying to play as because of UI limitations. There should be a way to see existing units in a city while doing recruitment (as any class), even if it was just a list to one side of the screen that you could scroll, sort of like the F1 menu. Because cities / mines don't have unique names and can be located very close together it is a chore micromanaging the hiring of units every 5 turns or so. Alternatively, being able to name the recruitment points manually would work, or even just auto number them in the order that you capture them. The whole "ordered by proximity to the origin of the map" thing is terrible because as soon as you begin capturing new locations it re-orders your list, again making it more difficult to figure out which city you're actually recruiting in. If there are mods that address any of this please let me know!

Good karma+1 vote