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Here is a list of some features that are available in CoE 3.

  • Many monsters and many special abilities. Some examples right below.
  • Assassins that make an assassination attack before combat starts.
  • Catapults and Hill Giants that can throw boulders during sieges.
  • Immortal Liches and Vampires.
  • Exploding phoenixes (and they are immortal too).
  • And many many more monsters....
  • New weapon system, attacks are divided into pierce, slash or blunt damage (magic attacks have other types too). Skeletons are difficult to injure with piercing weapons and you should preferably use slashing weapons against treemen, etc.
  • Hotseat and network support for multiplayer games.
  • Random maps.
  • Random events.
  • 16 different classes to choose from. And they are quite different from each other, both in what resources they need and what kind of rituals or special abilities they have.
  • Spell system with about 50 magic paths.
  • Magic items.
  • Permanent battle afflictions.
  • Horrors.
  • Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones. There are shape changers too.
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Hydra More than the scouting party bargained for... Wolves in the North
Blog RSS Feed Report abuse Latest News: Conquest of Elysium 3.18 released

0 comments by jk.illwinter on Mar 12th, 2013

Demonologist

New features and bug fixes

  News screen that shows changes between versions.
  New independent monsters.
  Cost of send greater horror reduced 50 -> 40.
  Performance improvements.
  Event messages written to debug log as well.
  Get to choose between load/random even after canceling out of a loaded map.
  Fungus growth event was not saved, fixed.

Network related changes

  If the first player was not present when starting a network game the second player would get a blank world to look at, fixed.
  Faster disconnects from network server.
  Confirmation for turning player into AI in network game.

Map editing

MAPS  Triggers didn't work with negative location values, fixed. Triggers with random locations will get a different trigger location each turn.

Linux specific changes

  JACK sound support was broken since last version, fixed.
  Raspberry PI defaults to max texture size 512.

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Post comment Comments  (0 - 10 of 595)
Primagen6*
Primagen6* May 27 2013, 12:36pm says:

Any news on dragon faction update?

+1 vote     reply to comment
clockworkservant
clockworkservant May 16 2013, 5:57am says:

It's a bit sad that the author of this game doesn't hook up with an artist. Mechanics are sound and interesting but the graphics really drag it down.

0 votes     reply to comment
gp1628
gp1628 May 18 2013, 10:25am replied: Online

Pros and Cons.
Actually Im amazed at how well they do with each unit just needing 2 little icon-sized images. There are still some old original graphics but the newer updated ones are fantastic.

I wouldnt want to see the game switched to something like 3D just for eyecandy. We would lose too many player modders. But that is just my opinion. id rather have the mods

+2 votes     reply to comment
Primagen6*
Primagen6* Jun 16 2013, 5:39pm replied:

I do not think it needs 3d.... but cant they make higher res/quality sprites? Should be easier then 3d just going by some doom mods I have seen.

+1 vote     reply to comment
gp1628
gp1628 Jun 17 2013, 9:04am replied: Online

They do. Both of their games are updated versions of really old games. There are obvious differences between the newer sprites versus original ones. Each patch tends to include some updated ones.

Or there are player mods which update some of the sprites

+1 vote     reply to comment
darklord0211
darklord0211 Apr 19 2013, 12:26pm says:

Please for the love of god make it so that non-carnivore animals don't attack buildings.

Why is it that I get 10 random deers popping out of no where, attacking my land. I've actually lost many games because some wild f*cking boars attack my only base without warning or any way of me defending it, because you made it so that I can't buy any troops unless I have 50 freaking gold which BTW is imposible to get unless I leave my only base UNDEFENDED looking to expand so in turn I can actually buy defenses.

+1 vote     reply to comment
gp1628
gp1628 Apr 20 2013, 9:57am replied: Online

All nations have an income without taking anything if you can be patient.
The animals do not attack buildings the way goblins or knights do. But they do randomly wander so they can go thru towns if there are no guards doing lots of damage. That is world-realistic.
If it really bothers you then there are some player done mods and maps at www.CoE-3.com forum to change it

0 votes     reply to comment
DakaSha
DakaSha Apr 29 2013, 8:45pm replied:

Gp you ar eliterally the biggest apologist retard i have EVER seen online. For the past 6+ years i see you defending illwinter in the most utterly fanboy fashion imaginable. "World Realistic" idiot

0 votes     reply to comment
gp1628
gp1628 May 3 2013, 11:17am replied: Online

Not just Illwinter. In any game I am enjoying I tend to prefer RPGing something if possible instead of whining about it.

But in this case I grew up among farmers. And I have done wildlife management in the military. Deer aint Bambi dude. Deer kill more people in the US than bear, wolf, cougar, alligator and shark combined (mostly vs cars but still they are tough). If you go to google and search for deer attacks there are some fun things on there. Even one deer, that gets into a building, can do a lot of damage. And that is just my experience in the US. The deer where the devs live are quite abit rougher as I understand it. So yes, wandering animals will damage your farm if you dont leave an armed person there. :) But if it REALLY bugs someone I was the first to offer up a mod to fix it.

Altho for game purposes I find it better to just leave a commander around to reclaim a spot after the animals leave. A small group can patrol a large area more efficiently than trying to hang onto everything for every turn. If any MP grames break out then Im sure the spreadsheeters will pass judgement on that tactic but it works ok for me.

+2 votes     reply to comment
Theology10
Theology10 Apr 12 2013, 12:40am says:

Strange. Mine is working flawlessly. I absolutely love both this and Dominions 3. Great fun and has a strange modernish civ 1 feel to it in terms of the graphics. Grab this and love it.

+2 votes     reply to comment
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Conquest of Elysium 3
Platforms
Windows, Mac, Linux
Engine
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Illwinter.com
Release Date
Released Feb 19, 2012
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Highest Rated (14 agree) 10/10

Buy this. It has things in it.

Feb 20 2012, 8:25am by Zlarp

Lowest Rated (2 agree) 5/10

It's fun for a while to try out the different factions, but ultimately the game is let down by stupid AI. That's a pity because for the same price you can buy two or three excellent games with better longevity.

Feb 24 2012, 12:06pm by kherux

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