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Here is a list of some features that are available in CoE 3.
0 comments by jk.illwinter on Mar 12th, 2013
News screen that shows changes between versions.
New independent monsters.
Cost of send greater horror reduced 50 -> 40.
Performance improvements.
Event messages written to debug log as well.
Get to choose between load/random even after canceling out of a loaded map.
Fungus growth event was not saved, fixed.
If the first player was not present when starting a network game the second player would get a blank world to look at, fixed.
Faster disconnects from network server.
Confirmation for turning player into AI in network game.
MAPS Triggers didn't work with negative location values, fixed. Triggers with random locations will get a different trigger location each turn.
JACK sound support was broken since last version, fixed.
Raspberry PI defaults to max texture size 512.
Lowest Rated (2 agree) 5/10
It's fun for a while to try out the different factions, but ultimately the game is let down by stupid AI. That's a pity because for the same price you can buy two or three excellent games with better longevity.
Feb 24 2012, 12:06pm by kherux
Any news on dragon faction update?
It's a bit sad that the author of this game doesn't hook up with an artist. Mechanics are sound and interesting but the graphics really drag it down.
Pros and Cons.
Actually Im amazed at how well they do with each unit just needing 2 little icon-sized images. There are still some old original graphics but the newer updated ones are fantastic.
I wouldnt want to see the game switched to something like 3D just for eyecandy. We would lose too many player modders. But that is just my opinion. id rather have the mods
I do not think it needs 3d.... but cant they make higher res/quality sprites? Should be easier then 3d just going by some doom mods I have seen.
They do. Both of their games are updated versions of really old games. There are obvious differences between the newer sprites versus original ones. Each patch tends to include some updated ones.
Or there are player mods which update some of the sprites
Please for the love of god make it so that non-carnivore animals don't attack buildings.
Why is it that I get 10 random deers popping out of no where, attacking my land. I've actually lost many games because some wild f*cking boars attack my only base without warning or any way of me defending it, because you made it so that I can't buy any troops unless I have 50 freaking gold which BTW is imposible to get unless I leave my only base UNDEFENDED looking to expand so in turn I can actually buy defenses.
All nations have an income without taking anything if you can be patient.
The animals do not attack buildings the way goblins or knights do. But they do randomly wander so they can go thru towns if there are no guards doing lots of damage. That is world-realistic.
If it really bothers you then there are some player done mods and maps at www.CoE-3.com forum to change it
Gp you ar eliterally the biggest apologist retard i have EVER seen online. For the past 6+ years i see you defending illwinter in the most utterly fanboy fashion imaginable. "World Realistic" idiot
Not just Illwinter. In any game I am enjoying I tend to prefer RPGing something if possible instead of whining about it.
But in this case I grew up among farmers. And I have done wildlife management in the military. Deer aint Bambi dude. Deer kill more people in the US than bear, wolf, cougar, alligator and shark combined (mostly vs cars but still they are tough). If you go to google and search for deer attacks there are some fun things on there. Even one deer, that gets into a building, can do a lot of damage. And that is just my experience in the US. The deer where the devs live are quite abit rougher as I understand it. So yes, wandering animals will damage your farm if you dont leave an armed person there. :) But if it REALLY bugs someone I was the first to offer up a mod to fix it.
Altho for game purposes I find it better to just leave a commander around to reclaim a spot after the animals leave. A small group can patrol a large area more efficiently than trying to hang onto everything for every turn. If any MP grames break out then Im sure the spreadsheeters will pass judgement on that tactic but it works ok for me.
Strange. Mine is working flawlessly. I absolutely love both this and Dominions 3. Great fun and has a strange modernish civ 1 feel to it in terms of the graphics. Grab this and love it.