Thanks for your time and effort to reply! You will be hearing from us!
Thanks for your time and effort to reply! You will be hearing from us!
Wow, so Project Stealth is already in the list of "nominated" games, we just need to have something released and get on the top 20 list (by votes earned in the Indie of the Year Contest).
How does releasing something in private work, because we obviously can't finish up a game in 4 days, but we can supply a (tech) demo with playable content, but we do not wish to make it public as it doesn't fit into our release scheme.
For the record, does the demo have to be live before 7th, or is releasing it on the 7th also allowed?
And how does voting work, how do we inform our community on how to vote?
That's the first concept we're going for, but new types of gameplay may be introduced later. Everything is possible on our current codebase.
Our latest Media update can be found here: Community.projectstealthgame.com
Be sure to follow us on Twitter, that way you're always up to date: Twitter.com
EDIT: Yes, it will have all that. Max players is pretty much infinite (also number of teams, characters per team, etc), but for the first beta, we'll go for the classic 2vs2.
That's what I think aswell. They at least could take the time to send something back. Heck, eather a simple "Yes!" or "Hell no!" would be fine for me.
Yea, but due to a lack of time and skilled programmers we had to make the switch. This way, you guys will get the game faster. And besides, we can always port it to a stand-alone game again if we want.
Guys, I see people asking when it will be released and such.... Don't you guys know how to read:
"No playable demo will be released without the proper licensing. The purpose of this ModDB profile is just to showcase artistic work through images and video"
LennardF1989
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