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Kgboi is a 1 man team that just want to make games.

Comment History  (0 - 30 of 83)
_Kgboi
_Kgboi - - 83 comments @ Dragonborn’s War

We want to make it without using SKSE so that it can run on XBox, however I can’t make any promises just yet.

Good karma+3 votes
_Kgboi
_Kgboi - - 83 comments @ Dragonborn’s War

It all helps in a big way, so thank you for responding.

Good karma+2 votes
_Kgboi
_Kgboi - - 83 comments @ Dragonborn’s War

As you said, becoming emperor isn’t in the scope of THIS project, however there are plans to for other projects that may look into this. It just depends on how well this mod goes, and if the beyond Skyrim project (or other new lands mods) get released.

Good karma+3 votes
_Kgboi
_Kgboi - - 83 comments @ Dragonborn’s War

A) we did a survey simply so we could get feedback and ideas in a more oringised manner, google forms allow us to see graphs and compile everything into a spreadsheet.

B) The idea of taking over the imperial throne as Dragonborn is one that has always interested me, however would be impossible due to only having access to Skyrim. We did throw around the idea of building a mod off the back of the Beyond Skyrim project, allowing you to engage in diplomacy and conquere more than just Skyrim, however we don’t know when those mods will come out or how easy it would be to implement.

Good karma+4 votes
_Kgboi
_Kgboi - - 83 comments @ Dragonborn’s War

Thanks for the new year wish. Most of the development has been on figuring out just how the mod will work, so there isn't much to show in an update article just yet.

Good karma+2 votes
_Kgboi
_Kgboi - - 83 comments @ Dragonborn’s War

Thanks

Good karma+2 votes
_Kgboi
_Kgboi - - 83 comments @ Dragonborn’s War

Been asking myself that question of the past few months.

The mod was supposed to have a basic version out by now, but disagreements with friends prevented that. The basic version for the mod isn’t the type of mod I want to make, it’s mechanics and gameplay are different to the new version.

Good karma+3 votes
_Kgboi
_Kgboi - - 83 comments @ Dragonborn's War - Update 2

There was a disagreement within the group about the alpha. Some wanted to wait while others wanted to release it. We decided we wouldn’t release it until we all agreed, and we haven’t so far. We are still working on the project, however it still needs polish and more content before it’s worth releasing.

Good karma+3 votes
_Kgboi
_Kgboi - - 83 comments @ No Time

I think there is a bug. I can't seem to find all the loot boxes or find a place to buy keys. Oh wait...

Good karma+6 votes
_Kgboi
_Kgboi - - 83 comments @ The Elder Scrolls: Total War

It says kingsdoms.exe can't be found whenever I try and run the mod.

Good karma+1 vote
_Kgboi
_Kgboi - - 83 comments @ Dragonborn's War - Update 2

There have been a change of plans for the Alpha. We won't be adding in the defend and Ambush missions till later, and instead we are going to be focusing on the unique quests owning each fort will allow you to do. These quests will provide bonus to your faction, such as more resource production and new locations. We are releasing Alpha 0.1 on Wednesday the 24th.

Good karma+3 votes
_Kgboi
_Kgboi - - 83 comments @ Fallout Aftermath

I’m guessing the mod is dead now? It’s a shame, I discontinued nuclear aftermath as I lost interest in the project.
RIP HOIV fallout mods.

Good karma+3 votes
_Kgboi
_Kgboi - - 83 comments @ Dragonborn’s War

The Blades will not be the basis for the faction. However, they will still play a part in the mod.

Good karma+2 votes
_Kgboi
_Kgboi - - 83 comments @ Dragonborn's War - Update 2

Also, we are going to need voice actors at some point for all the new NPC’s. If you are willing to do free voice acting, contact me via ModDB for more information. The same goes for people who know how to create meshes and textures for Skyrim mods.

Good karma+5 votes
_Kgboi
_Kgboi - - 83 comments @ Dragonborn’s War

Or maybe we are saving Pale Pass for a mod after this one, one that is in very early concept stage...

Good karma+2 votes
_Kgboi
_Kgboi - - 83 comments @ Dragonborn’s War

I like the idea, however at the moment this isn't something that we will be working on, and probably not working on for a while. However, we will definitely consider working on something like this at a later date.

Good karma+2 votes
_Kgboi
_Kgboi - - 83 comments @ Dragonborn’s War

The Forsworn path is more of a side project, and won't be fully worked on until the first few version of the main mod is released. However, we do like the idea and do want to work on it at some point.

Good karma+2 votes
_Kgboi
_Kgboi - - 83 comments @ Nations

Some people have asked why updates arn’t being posted regularly like I was before, this is because of the way I’m developing the game. Because I have a life to live, i’m not working on nations 24/7, instead I work on my games during holidays (UK). Because of this, no updates will be posted till around Christmas, when I have more time to spend working in the game.

Good karma+1 vote
_Kgboi
_Kgboi - - 83 comments @ Update 2

Thanks

Good karma+2 votes
_Kgboi
_Kgboi - - 83 comments @ Nations

A link to the games gamejolt page, I will be selling the game through both them and itch.io
Gamejolt.com

Good karma+1 vote
_Kgboi
_Kgboi - - 83 comments @ The German Reich

The V2 and other rockets are already in the game, and although the Horten is as well, it is only a plane with generic default values (that all other planes share). Adding the ability to use missiles for nuclear launches are something I would like to do, however I have heard from numerous people that allot of the nuke stuff is hard-coded. Also, the mod is supposed to be somewhat believable, however I am thinking of adding a submod that opens up the ability for German to go wild (moon bases, super soldiers, huge mechanized robots).

Good karma+1 vote
_Kgboi
_Kgboi - - 83 comments @ landkreuzer p. 1000 ratte

When the PDX mesh converter is working for me, I will upload a screenshot showing it next to other tanks. I can't fully represent its grand scale as that would require me to make everything else allot smaller, however it will larger then usual tanks.

Good karma+1 vote
_Kgboi
_Kgboi - - 83 comments @ Wunderwaffe

Moddb.com Is Wunderwaffe's moddb link

Good karma+1 vote
_Kgboi
_Kgboi - - 83 comments @ Hearts of Iron IV: Nuclear aftermath

The gattling laser had is not as straight lined as the others, and I gave up drawing after a while. These aren't final graphics, just nice placeholders.

Good karma+1 vote
_Kgboi
_Kgboi - - 83 comments @ Hearts of Iron IV: Nuclear aftermath

Thanks for the info on faction, and I will try and release a version in late August/early September

Good karma+1 vote
_Kgboi
_Kgboi - - 83 comments @ Hearts of Iron IV: Nuclear aftermath

I know how to do it, but I can't do 3D art. What I need is someone who can create the units, make sure the animations work, and then use the maya converter to put them in something hoi4 can understand. At the moment, I don't have that person.

Good karma+1 vote
_Kgboi
_Kgboi - - 83 comments @ Hearts of Iron IV: Nuclear aftermath

Maybe all of Russia is a little OP. I also don't want factions that take up or are their country. The factions should be small, and not care about the original borders of the world (Except one or two factions who come from pre-war).

Good karma+1 vote
_Kgboi
_Kgboi - - 83 comments @ Hearts of Iron IV: Nuclear aftermath

I'm going to try and make every state have its own wasteland faction. That will allow players to expand their territory without declaring war on the entire wasteland. Making wasteland for every star will take a lot of time, so some areas will have on end wasteland covering multiple states (East Russia just being one Wasteland). But thank you for all the feedback.

Good karma+1 vote
_Kgboi
_Kgboi - - 83 comments @ Hearts of Iron IV: Nuclear aftermath

Can't wait for everyone to play it either, and hopefully that will be soon.

Good karma+1 vote
_Kgboi
_Kgboi - - 83 comments @ Hearts of Iron IV: Nuclear aftermath

I have a large German faction based in the underground planned, and I want to try and make every faction unique. The war of the roses 2.0 sounds great tho. I may add a faction in Scotland, but England is small and I don't want to over crowed it with factions. I'm also aiming for 1 non-lore faction per country, and then I will release a version of the mod. Until then I wont be adding anymore factions in England/United Kingdom.

Good karma+1 vote