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We officially launched our Steam Greenlight campaign this morning!
This week - Squad hotkeys, tons of graphical upgrade awesomeness, and non-wonky building entrances
This week: Keybindings, PBR Barracks, and the Hospital, unwrapped!
This week - loadout previews, Physically Based Rendering, and Hospital UVs.
This week: Lobby stuff, map transfers, Chronicle line work, and the Hospital
Our weekly update of the things we worked on for January 26, 2016.
We've decided to move to a unified update model where each person talks about what they worked on during the previous week.
Here's an update on the stuff we've been working on as we check items off our TODO list for our first Alpha.
I figured it was about time to do an update on our progress towards an Alpha release.
I've seen a fair number of people posting on the Unity user forums over the years about how to implement some type of shroud or fog of war system. We...
Read about one of Fractured State's factions, their brilliant leader, and how Laperia became the most powerful nation in the known world.
Every few months or so I like to take a break from my regular routine and pay a bit of attention to some of the graphical elements in Fractured State.
Read up on the origin of one of Fractured State's factions and their charismatic leader.
Seriously - this is the last one. I promise. Come inside and look! Everything's automatic now!
Our first development video of 2014 showcases the work we've been doing on our combat system.
We're back! It's been a long time since our last update - but a lot has happened since then...
Dev Video #6 is up! This one is a bit shorter but I wanted to show some of the stuff I've been working on in terms of Gameplay. This demo shows an early...
Here's the latest Dev Video that I made. It shows our snapping terrain system and a brand new Navigation Mesh module.
We're approaching a year's worth of formal development on Fractured State. Read on to hear some of our discussions about the future of the game.
Here's my latest development video. In this video I showed some iterative development on unit steering behaviors.
Kelso made a video to demonstrate our XML based UI system in its current incarnation and also to show the progress we've made towards actually getting...
Kelso does another video demo. This time of the Map Editor. Step inside for pink troop transports in all their glory!
Kelso attempts to not make a big deal about being a week late with his post. Complete with new video demo!
Before I left on my vacation I was pushing towards getting a playable prototype up and running. In the midst of this it started to dawn on me that the...
I've been finishing up the first draft of a MAXScript to export model data into our custom format. I decided to go with an XML based format so that I...
We're working towards having a playable prototype of our combat mechanics by the end of October. To that end I've been trying to nail down our content...
Kelso discusses troop movement, State Machines, and shows his code muscles.
I was excited to get our content creation pipeline developed to the point where I could begin to prototype some game mechanics and actually put together...
I'm going to start doing some lore updates to explain the back story leading up to the conflict that we chronicle in Fractured State. My hope is to do...
Since Todd did such a good job of cleansing the palette last week with some awesome architectural concept art I figured I would muck it up again with...
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