Yeah, that's a good suggestion. Thanks!
Yeah, that's a good suggestion. Thanks!
I have those on my todo list. Thanks for input :)
The article "Skylimit Tycoon - JavaScript, modding and lighting" show some screenshots from the Mod Editor. You may create models in Blender (import as .blend, .obj, .fbx in the Mod Editor), more or less all game logic will be written in JavaScript with an API towards core methods. Mods are stored in a zip structure, but may also be tested as a normal unpacked folder structure. You have access to each person, room and item on the map. There will be some items that has some special methods such as elevators, stairs, escalators, doors, and other mountable items. We will publish an API documentation when we release the modding support, but we will probably not release that from day 1.
The map is based on tiles and each tile is 1x1m. The escalator's steps are 0.6m wide. I've researched that most escalator steps are between 0.8m and 1m wide, so yes, it's a bit narrow. It's a bit tricky to get the right dimensions in a tile based world, but I will try some other sizes later.
I add U and L stairs to the list.
Thanks for your input.
We will notify the community when we're ready for testing. We haven't decided exactly when and how the process will look like yet.
Yes, we need to make other shapes as well. The rooms we have as templates will be reworked before we release the game.
Thanks for your input.
We will add several types of entrances that you may choose from, but all will not be unlocked from start. I add fire exits to the wish list.
Thanks for input!
Yes, we have been inspired by SimTower, but we didn't want to make a copy of it, rather evolve the game further.
Yes, we will have a couple of layouts that will be randomized when placing the store. We will also redo the texturing on the shelves as well and add a couple of more shelves too.
This picture contains hotel rooms, yes, but it describes the lobby lighting.
Sorry, we have no final product and no beta testing started yet (we're still working on an internal alpha). You are however welcome to follow the project and come with suggestions if you like. You may do it here or at our site Hub.kendanware.com
Thank you for your comment. I've added that to our ideas list.
Yes, you will be able to add your own models and modify existing rooms and elevators, but you need to do it in a mod an not when playing the game.
Thanks for your comment, we're always open for more input. We will add both stairs and escalators, probably when we finished all logic around elevators. We have implemented different sizes of elevators, but we've just been testing with a "standard" elevator at the moment. We're thinking about having doors at both front and back of the elevator as well, but that might be something that will be implemented after release. The number of floors that an elevator may reach is also different depending on elevator type.
More information regarding Skylimit Tycoon at JMonkeyEngine, Hub.jmonkeyengine.org
Kendanware announces Skylimit Tycoon, a management & simulation game that let you build to the sky, more info will follow at Hub.kendanware.com
kecon
Kenny joined
35 years old and full time Java developer in the Telecom sector since 2000 with focus at e-mail, SMS, fax and web. Currently developing games at my spar-time at Kendanware.