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35 years old and full time Java developer in the Telecom sector since 2000 with focus at e-mail, SMS, fax and web. Currently developing games at my spar-time at Kendanware.

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Skylimit Tycoon - First step of Graphics redesign complete, more to come

Skylimit Tycoon - First step of Graphics redesign complete, more to come

Skylimit Tycoon 2 comments

Development has restarted. We needed some more insperation to continue writing the game, so we played some other games instead for some time. We have...

Skylimit Tycoon - Graphics engine redesign, AI

Skylimit Tycoon - Graphics engine redesign, AI

Skylimit Tycoon 6 comments

The graphics engine has been redesigned and we have started to implement behaviour for people. Some additional models has been added for restaurants and...

Skylimit Tycoon - Entrances, outdoor items and apartments

Skylimit Tycoon - Entrances, outdoor items and apartments

Skylimit Tycoon 6 comments

New things in Skylimit Tycoon are the support for placing entrances and outdoor items. Implementation of the world economy has started and it's now possible...

Skylimit Tycoon - JavaScript, modding and lighting

Skylimit Tycoon - JavaScript, modding and lighting

Skylimit Tycoon

Office and shop are two new room types that have been added to Skylimit Tycoon. The lobby light is now automatically adjusted as you expand your floor...

Skylimit Tycoon - Lighting, escalators and mod editor

Skylimit Tycoon - Lighting, escalators and mod editor

Skylimit Tycoon 2 comments

This is the latest that has been added to Skylimit Tycoon. The Mod Editor is now capable of importing and converting models. We have added animated escalators...

Skylimit Tycoon - Doors, music, models and more

Skylimit Tycoon - Doors, music, models and more

Skylimit Tycoon 1 comment

We've added doors, elevator door frames, stairs, environment sound effects and music since last update. The internal 0.1.0 release is still a couple of...

Skylimit Tycoon - Elevators and more pathfinding

Skylimit Tycoon - Elevators and more pathfinding

Skylimit Tycoon 4 comments

We've been working more on pathfinding and is now extending it to vertical travel with elevators. Our population is getting hungry and is looking for...

Skylimit Tycoon - Path finding and user interface

Skylimit Tycoon - Path finding and user interface

Skylimit Tycoon

Welcome to the fifth development log. The summer vacation is over, so our development is going a bit slower than previous weeks. But there has been a...

Skylimit Tycoon - The window to the world

Skylimit Tycoon - The window to the world

Skylimit Tycoon

We have been quite busy implementing new features the past week; it looks more and more like a building. We've implemented window frame, door frame and...

Skylimit Tycoon - High level features revealed

Skylimit Tycoon - High level features revealed

Skylimit Tycoon 2 comments

Now the first thing to bare in mind is that our main inspiration actually comes from SimTower. Now you might say: "SimTower is a 2D game". Yes you are...

Skylimit Tycoon - Taken to a whole new level

Skylimit Tycoon - Taken to a whole new level

Skylimit Tycoon 1 comment

We've made really good development progress this week! We've previously been doing quite a lot of background programming for a couple of weeks, but it's...