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Vacuous Has Been Released!

Vacuous Has Been Released!

Vacuous

After over two years of work, Vacuous is out now! Come play this inventive platformer where you use thrusters to make fragile bombs dance through obstacles...

Vacuous Dev-Log #12

Vacuous Dev-Log #12

Vacuous

Color schemes? In this post I describe how to make color swaps that are not lame but actually cool!

Vacuous First Trailer

Vacuous First Trailer

Vacuous

Some questionable numbers regarding the progress of the game's development and the first trailer!

Vacuous Dev-Log #11

Vacuous Dev-Log #11

Vacuous

What is the purpose of making video games in the first place? How do you design a game to follow the principles derived from thinking through that problem?...

Vacuous Dev-Log #10

Vacuous Dev-Log #10

Vacuous

Apparently polish is a very important thing to add to a video game, so I talk about my attempts to apply it to my own! Animating sequences, fixing bugs...

Vacuous Dev-Log #9

Vacuous Dev-Log #9

Vacuous

Alternative color palettes are awesome! The inspiration behind this feature in Vacuous is unveiled along with some examples.

Vacuous Dev-Log #8

Vacuous Dev-Log #8

Vacuous

A selection of environment concept art from Vacuous and some considerations behind creating such pieces.

Vacuous Dev-Log #7

Vacuous Dev-Log #7

Vacuous

Details on how level selection works in Vacuous and how it is inspired by the world map from Super Mario World.

Vacuous Dev-Log #6

Vacuous Dev-Log #6

Vacuous

Menus, menus, menus. This post also talks about aspect ratios and decision making based around not getting sued.

Vacuous Dev-Log #5

Vacuous Dev-Log #5

Vacuous

Some philosophy about game menus and a look at a finished level.

Vacuous Dev-Log #4

Vacuous Dev-Log #4

Vacuous

Some talk about the branding and opening sequence of a game PLUS some concepts for the title art.

Vacuous Dev-Log #3

Vacuous Dev-Log #3

Vacuous

Tilesets are neat and cool and then I make some and talk about it.

Vacuous Dev-Log #2

Vacuous Dev-Log #2

Vacuous

In my last post I mentioned that I had created two prototypes for Vacuous using Unity. Let me make a correction; I had actually made three prototypes.

Vacuous Dev-Log #1

Vacuous Dev-Log #1

Vacuous 2 comments

With Vacuous now out of the prototyping stage and issued into full-scale production, I thought it was time to start a dev-log on its progress for the...

Miracles Do Indeed Occur (Under the Right Circumstances)

Miracles Do Indeed Occur (Under the Right Circumstances)

Vacuum and Force

So, in the meantime, a miracle has happened. I made a game. I sat down and developed a complete game, from concept to .zip archive. It is called Vacuum...