iQew

Kjell joined Mar 15, 2008

My name is Kjell Bunjes and I'm currently living in Germany. I am Team Leader, Concept Artist and Art Director of the upcoming Action Adventure Mindworld. Creating art is a passion of mine for about 3 years now and I'm also fascinated by Psychology. Learning about Social Dynamics, Body Language and Leadership Philosophies is something I do on a daily basis for more than 7,5 years already. This profile has been in use since Winter 2009 and grown ever since. I appreciate the interest that the ModDB community has shown up to here and I hope to inspire even more people out there. You can get notifications about my updates, if you click on the track-button on the right-hand side. Whenever you have a question, don't hesitate to write me a private message, I usually respond within 10 hours (except for weekends). At last, I hope that everyone has a great time and enjoys what he or she is currently doing in life.

Image RSS Feed Latest Screens
Magic Forest Concept Concept III Concept II
Blog RSS Feed Report abuse Latest Blog: All the pieces...

0 comments by iQew on Mar 5th, 2012

User Posted Image
User Posted ImageUser Posted Image...are coming together!

User Posted Image


User Posted Image

Click here to visit Mindworld: Shattered Dreams!


There are currently positions open for the following jobs:
• Sound Designer
• VFX Artist
3D Character Artist
Concept Artist (Environment Art)
• Programmer
• 3D Organic Modeller

• Texture Artist
3D Hardsurface Modellers
Graphic Designer (Company and Game Logo Design)
Male Voice Actor


> My guide about Leadership in the Indie-/Modcommunity: Moddb.com <

The project Mindworld was started in January 2011 and is thus already over one year old. With the new changes to the development cycle and the new talent in the team, I'm very happy to see that a lot of progress is done in a really short timeframe.

The amount of quality this project calls standard by now amazes me and goes way beyond my own artist abilities. Today, I have written around 5 denials regarding the positions for concept art and around another 5 to 3D artists with the reason of not meeting our quality standards. It was the moment I realized that this is a luxury I haven't even thought of in the beginning of Mindworld.

One major thing I've learned throughout this adventure already is to not give up and look for alternative ways, if there are unsolvable problems. I think the change back to the Source Engine was the best thing that could have happened to Mindworld.

Another thing I've learned: don't be afraid to get in touch with amazing people and just try it and show the project around. Up to here, the most experienced individual has joined the team after I have contacted him and not the other way round. I wasn't too optimistic, because I was responding to a thread regarding job hunting for commercial projects, but the mail and the project triggered his interest and he is now part of the team.

It's not the first time that we have been able to create such a connection. Now, after the change to the modding community, I can also give out the information that we had contact to one of the senior technical artist at Ubisoft in Paris. Using the Source Engine and not developing a next-gen title made me decide to cut him loose from the project though, because he was looking for a complex task with the UDK engine. Other than that, people working for Sony Online Entertainment and Sony Australia said that it was an interesting project and they'd keep an eye on it.

I find that extremely cool, because I've never imagined to have such contacts with my first indie title. However, it seems like even the high-end professionals are only human and most of them aren't arrogant, but really friendly. Thus my advice to not be afraid of high skilled individuals with decades of experience, they usually are happy to give some feedback, if approached in a nice manner.

The 10 page long guide about team leadership in the Indie-/Modcommunity didn't receive too much attention and almost no feedback, which I found unfortunate. I'm currently thinking about writing another one, once I find the time to do so, which isn't soon ahead, because of the current workload on Mindworld.

I really hope that we can meet the deadline of Q4 2012 with Mindworld: Shattered Dreams, but according to our level designer it should be within reach. You can expect some very beautiful art coming soon for the mod and also the so often requested in-game screenshots (although those may take some more time due to quality assurance).


cheers.
User Posted ImageUser Posted ImageUser Posted Image
User Posted Image

Media RSS Feed Latest Video
Groups
2011 Indie of the Year Awards

2011 Indie of the Year Awards

Official event with 95 members, open to all members

od of the Year is the largest celebration of hobbyist, amateur and professional modification developers. With record attendance and a massive number of...

ModDB

ModDB

Official group with 2,216 members, open to all members

If it's information about ModDB and ramblings about mods in general that you are after - then you have come to the right place. Welcome to the official...

Rotating Cube Games

Rotating Cube Games

Developer & Publisher with 24 members, invitation only

Rotating Cube Games is currently developing their main game 'Mindworld', a cinematic FPS Action Adventure that takes place in a surreal dreamworld. The...

Science fiction fans

Science fiction fans

Arts & Literature group with 71 members, open to all members

A group for all ModDB and IndieDB fans of science fiction.

Comments  (0 - 10 of 530)
godofdefeat
godofdefeat May 21 2012, 10:47am says:

I wonder, why did you added me?
But still, thanks :)

+2 votes     reply to comment
iQew
iQew May 21 2012, 2:17pm replied:

I just have a random behaviour to add new people on ModDB :) You're either a tracker of Mindworld or have written in the newcomer thread in the forums. Or you did write a comment somewhere :D

+1 vote     reply to comment
Petravb
Petravb May 21 2012, 6:37am says:

Hi there, thanks for befriending me! How are you doing?

+2 votes     reply to comment
iQew
iQew May 21 2012, 10:25am replied:

Hey, no problemo! I'm great and how are you doing?

+2 votes     reply to comment
ghost59
ghost59 May 20 2012, 8:56am says:

hello

+2 votes     reply to comment
iQew
iQew May 21 2012, 1:20am replied:

hi

+2 votes     reply to comment
ghost59
ghost59 May 21 2012, 8:23am replied:

how are you iQew

+2 votes     reply to comment
iQew
iQew May 21 2012, 10:25am replied:

I'm good.

+2 votes     reply to comment
ghost59
ghost59 May 21 2012, 3:03pm replied:

thats good

+1 vote     reply to comment
iQew
iQew May 7 2012, 2:31pm replied:

Oh, thank you. Yeah, we are making great progress, there's most likely going to come an update on Friday, stay tuned ;)

+2 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Level
Avatar
Avatar
Offline Since
May 25, 2012
Country
Germany Germany
Gender
Male
Age
21
Member Watch
Track this member
Accolades
2011 Indie of the Year Awards ModDB
Statistics
Activity Points
5,448
Rank
82 of 193,807
Watchers
106 members
Time Online
1 week
Site Visits
8,712
Profile Visitors
57,192 (13 today)
Contact
Private Message
Send Now
Email
Members Only
Skype
iqewarts
GriffinZ
GriffinZ friends since Nov 20, 2010
xxx.xxx.xxx
xxx.xxx.xxx friends since Jul 7, 2011
ProfNutButters
ProfNutButters friends since Nov 28, 2010
WarlockSyno
WarlockSyno friends since Mar 5, 2011
Runekn
Runekn friends since Mar 5, 2011
Neoplayer2
Neoplayer2 friends since Apr 30, 2011
azultain
azultain friends since May 1, 2011
feillyne
feillyne friends since Sep 29, 2010
Admiral Skeybar
Admiral Skeybar friends since May 20, 2010
Tastyrice
Tastyrice friends since Aug 24, 2011