Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Todays topic: using print code to hunt down bugs and logic faults.
quake c - trace and report
Well penned article by James Long details much about the quest for better Quake C!
trials and tribulations
Replace the default quake-c frame macro with this slick piece of code.
qc++ macro #define framer(...)
Design notes, editor theory, descriptions, design philosophy, brush structure, sky boxes, entities (good and bad) and last / most, the player!
what is in a map?
Details of the quake-c interface with a human
quake c - be impulsive
Steps to become an Archon. (standard summary field filler clause.)
chaos mod: archon gameplay 01
Move and rotate quake entities with velocity. --
quake c - velocity
The era is ended...long live DooM - did anyone ever realize mood was doom backwards (yes, 50 char summary filler goes here)
carmack left id software
Using the .touch() function call to get down with quake entities.
quake-c - touch
Using traceline to find entities, do beam damage, and other cool stuff.
quake c - traceline
Using parm[1-16] efficiently to store player data during level transitions.
quake c - parm* variable storage
How far have we come? A look into advancements related to the Quake one engine.
how far - "a road map of quake features"
Credit list and a brief overview of the conquest feature set.
conquest feature set
The quake-c entity .think() function pointer is an engine managed timing concept that is used on nearly every entity in the game.
quake c - .think() and .nextthink
Darkplaces can load Quake III maps. This tutorial will demonstrate how to get the most of those maps by using quake-c to populate them with quake one...
quake c - using map entity spawn functions to load quake iii maps in darkplaces
Comparison of C pointers, structs and Quake-C's entity type.
quake c - pointers, struct and the entity
Elements available in Chaos Archon 1.0 alpha release
visible feature set
Or how to tell where the gun aim is pointing and how to get there...
quake c - of vectors and angles
Quake c has built in functions to send server and client commands, stuffcmd and localcmd - Not a trivial task and needed for complex mods. This tutorial...
quake c - server and client controls
Design: enter free for all deathmatch, become an Archon, lay down a magic onslaught like no other.
announcing chaos mod: archon
Quake one custom server variables - how to code them in quake-c (under darkplaces engines) and how to code them in any quake engine source.
quake c - create and use custom server variables
A dredge of the features Chaos Archon might feature...
feature set briefing
EXTRA EXTRA EXTRA! The beta release of Painkeep v2.0 is available for quake players and the moddb community. Get it while its hot.
painkeep v2.0 beta release!
Bot match in Painkeep v2.0 beta. Bots in painkeep v2.0 are coded to use all painkeep weapons and features - give it a try!
painkeep v2.0 bot match guide
Painkeep v2.0 beta - "full install". See painkeep_v2.0.txt for specific details, and check quick_start_guide.txt for some quick bot match fun. Supports...
painkeep v2.0 - feature set
NEWSFLASH! I have decided to continue work on a more advanced version of Painkeep. This new tasty gibblet flavor (X for extreme?) will have many features...
painkeep [x] v2.0
Tutorial for painkeep source update custom hub feature.
custom hub for pk source update
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