Yup, here's the link: Store.steampowered.com
Yup, here's the link: Store.steampowered.com
Here's the official Steam page: Store.steampowered.com
We'll also be up on Desura soon: Indiedb.com
So excited, can hardly wait!
It will, with lots of variations to keep it fresh. :)
Huh, hadn't really thought of it as a college thing. Would love that for a couple of my classes. The syllabus changes every class it seems.
Sound track was custom made by our sound guy, Blake Allen. You can find him on Soundcloud.com
And you can pre-order the game and get the game's sound track on our Kickstarter page: Kickstarter.com
Nice catch! Fixed now. :)
And now I've revealed my true identity, making this post entirely obsolete.
Well said, I definitely feel the same. We're starting to become an actual development team, not just a community group.
BTW, this is the time to get on the team if you want to be a part of this. We can promise: it's about to get really awesome and right now we're still recruiting.
I'm gonna miss your ***... five years? Best of luck man. I hope we still see you around. :)
Love working with all of you guys.
Sick work! I like how this sounds, awesome that you recorded a violin for it rather than just using oscillation.
Looks great! I got worried when you clipped with those trees, but not only did it compensate for that, it even kept the road level by editing the ground surface!
I'm impressed.
What software was used in this filming (besides the engine)? If you don't mind me asking. :)
How do you anticipate conventional game level-editing will conjoin with this engine? Or will it?
Looking great! I can't wait to see the finished product!
You shouldn't have any trouble finding servers. Here's a link that shows all of them.
Hooray Hooray!
He came through on his promise and I am soooo happy. This is exactly the kind of thing that lifts me up as a vampire in today's world.
PS: This is ES development at its finest.
Looks great man! I'm looking forward to those releases. :D
This is a hardcore mode map. That means that it includes both control point combat and space combat as opposed to cp maps that only have control point combat.
The old UTF eagle is accurate. The NTSS Phoenix (the derelict ship) belongs to the UTF but has been lost in space for some time. The symbol is outdated because the ship is outdated as well.
Yeah, NoX knows mapping like the back of his hand.
I want to fight for control of that ship ASAP!
I can see myself taking this exact position many times to cover that walkway.
I love the space atmosphere. It looks just like how I imagine it.
:D I love the skeletal look.
I like the blue tint of the lighting, it looks unreal. Good placement above the hole as an attention drawer as well.
It would be interesting to see some type of residue on the walls/around the hole: slime, blood, cave fungus, etc. Maybe something far enough back in the shadows that you can't tell anything about it other than that it's an organic residue.
People definitely still play it. Get on 'bout 7p.m. (GMT -5) and you'll easily find another 15-20 players.
AlfredG
Alfred joined
I am only myself, nothing less.