I am only myself, nothing less.
We spent a solid 3 months and a portion of our Kickstarter funds getting this one right, enjoy!
party of sin trailer (new!)
When in doubt, make a post-it wall! That's what our gameplay designers did and now we all feel better knowing there's a tangible, organized progression...
figuring out our progression: giant post-it wall
Last week we realized we were at a pivot point. This week we've decided just what that pivot is going to mean for our development. We'll be removing a...
the pivot: a belated spring cleaning
Getting honest feedback from so many people at the same time has been our fantasy for months now, but we're finding it's impossible to satisfy everyone...
party of sin pivots after 3 years in development!
Sloth gets a tricked-out teddy bear, our engine gets a thorough scrubbing, and the GUI gets oh so beautifully gooier!
progress update: adventures and gameplay
Recently the team has decided to go into a final crunch-mode, and we're bringing in the big guns this time: Project Management Systems. Read more to see...
project management system review
Dan and Matthew from Baltimore Gamer sit down for a chat about game design.
interview with baltimore gamer & design update
This week we've been to E3, enhanced Purgatory's art style, and made some major changes to the game's core mechanics affecting difficulty level.
purgatory progress
Attention all indie development teams stuck in development hell (who isn't?!): here's a 3-step guide on how to crank up the objectivity and productivity...
test data collection and analytics
Last week I had a chance to attend the Ottawa Game Conference (OGC). Yes, Ottawa has a game industry! I was delighted to meet all the great people from...
ottawa game conference
Check out Party of Sin's brand-new in-game GUI and meta-gameplay elements!
weekly update: new gui and design pipeline
Party of Sin is getting a makeover for its date with Steam including updated code, animations, and level design.
weekly update: steam, animations, and level design
Our Seven Deadly Sins will be tearing through GameScape in Baltimore on July 20-22. Be there or be square!
party of sin will corrupt gamescape
Dan blogs about blogging, giving us some insight into his idols and personal writing style.
importance of blogging idols
Every Friday or Saturday I want to do these weekly updates as a way to keep everyone up to date on what is going on with Party of Sin.
weekly update: purgatory progress and animations
Ever considered the relationship between character shape and game type? Here's a developer's perspective.
character control: jumping
Dan gives some insight into his first step into full-time indie development.
first day at the office
Dan, our project lead, announces that he's quit his day job in order to fully commit to indie development! Woot!
"i quit my job!"
Here's a quick debrief of all that the Seven Deadlies got into at PAX this year, enjoy!
pax: corrupted by sin
Party of Sin will be at PAX next weekend, booth #873. Drop by to play our up-to-date demo and grab some sinful gear!
visit pos at pax! booth #873
Here is a log of our week at GDC 2012. We’ll be at PAX East in two weeks!
conferences past and future
Whoo! We did it! $8,000 on our Kickstarter fund. There's still time to pre-order and get Kickstarter-exclusive rewards!
kickstarter goal reached!
Dan gives commentary while running through the first level of Hell in our first trailer to exclusively feature gameplay!
gameplay trailer published
Dan tells the story of presenting the game at IGDA and a few changes to the game's Kickstarter.
party of sin at igda montreal
We reveal all the fun stuff we've been up to since MAGFest.
party of sin development update: sounds and design
Pre-Order Party of Sin and get a free wallpaper and mention in the game's credits!
kickstarter launched for party of sin
We show off our new trailer for Party of Sin and give a shout out to all the great people at MAGFest.
party of sin debuts trailer at magfest
Crankshaft Games gives you a content update on everything from Sin theme-songs to new angels to Hell's boss.
super power update: sounds, art, and design
Crankshaft Games dishes out the details on the game development conferences we'll be attending and what we'll have for everyone who comes to see us.
party of sin will be at magfest and pax
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