Please tell me these have normal lasers and not those stupid shotgun things.
Please tell me these have normal lasers and not those stupid shotgun things.
Is the AA battery necessary for the airfield or am I reading this wrong?
I was just thinking of stopping by to see if this mod was actually dead. The update was a nice surprise.
I'm sure this mod doesn't get a ton of creator attention anymore, but I gotta say, I don't think I've had as much fun with a game as I have with Shockwave. Just used one of the Nuke General's bombers on a USA tank column and the pilot was blown so high in the air his parachute deployed. It was great.
For whatever it's worth, the strategic importance of taking and holding neutral structures is one of my favorite parts of RTS games that have them. I think it'd be really cool to see some larger islands host observation/radar posts or defensive guns and secondary eco if that's something you can implement.
This is coming along really well. Does the use of island bases mean that each player will have a home port at the start of a match, or are they going to be treated more as expansions to augment the flagship's production capabilities?
Presumably the devblog will answer this, but does the civi radar mean there will be a capture mechanic for neutral structures?
Very nice. But are you sure the guns are big enough?
This is true. The Kashtan is a hard design to pass up.
What's that smaller turret behind the bow gun? Kinda looks like a Kashtan.
Has anyone else had problems getting ZH to work on Win10? Upgraded recently and I keep getting a "serious error" when the game tries to boot.
Maybe it would be worth going full Overlord and make the turrets separate upgrades?
What about some variation on the TS Mobile Sensor Array? Or is stealth not going to be much of a factor?
Eh. "Twin-barreled heavy tank" is only going to have so many variations. You'll probably be fine as long as you don't add a bunker upgrade.
They had a dash ability already. Or do you mean the animation?
Is Boaty McBoatface dead and buried? Cuz that's the battlecruiser I want to send into the fight.
If I may add to your idea, perhaps it could be worth looking into working a 'rebellion' mechanic similar to how the Zahn Consortium spread corruption, by sending a saboteur-like unit to incite rebellion in that system. The planet would have the same yellow cloud to indicate it's under threat, giving the Empire time to put down dissent; if they fail to do so after a given amount of time, the citizens could either revolt on their own (similar to those sabotage missions, but perhaps with a large civilian militia and some commandeered Imperial vehicles available only in this mission type), or align the civilian populace to aid a Rebel invasion if they would otherwise be Imperial or neutral.
Alternatively, perhaps the corruption mechanic could be used in this way as a form of economic and military sabotage. Obviously, slavery and extortion would be a little odd for Rebel-approved tactics, but a lot of the mechanics and mission types lend themselves to the kinds of insurgent activities used against tyrannical governments (piracy, building demolition, economic sabotage, rioting). Using these kinds of tactics has historically been how rebellions overcome the military might of established governments; it would make a lot of sense for the Rebels to do that instead of face down an orbital fleet, especially early on.
Klepacki? Dude. ******* sold. I mean, you had me at naval warfare, but that dude seals it.
Anyone know which folder I put custom maps in with Windows 10?
Please hide Luke's hand somewhere as an Easter Egg.
I kinda hope it isn't. A weapon like this would be great against swarms if it's got some scatter to it. Besides, it's got a fire port for things that get too close.
Sorry, I was referring to pre-T2 as I did in my original comment. I don't consider bikes to be useful AA because they don't have the armor to last in a fight, and Buggies just don't have the damage against Stormriders. Yeah, Rocket Troops are great in that role, but they're slow Buzzer bait. Same thing with garrisons, assuming Corrupters aren't in play for some reason. Though I don't generally play maps with a lot of buildings, so that did slip my mind.
Yeah, Nod's stuff is cheaper than most of their counterparts, but you generally get what you pay for, especially before cyborgs and Stealth Tanks. But that's kinda the point: Nod isn't supposed to be in head-to-head fights, never have been. They're great at harassment and exploiting weak points, and I would argue their smaller units make choke points & cities easier to control, but nothing outside of Avatars and the Cyborgs does all that well in a protracted firefight.
If I have to get into a WWII-style tank fight between the two factions, I'd personally prefer the Scrin.
Kane may have been preparing himself, but nobody else seemed to have expected the Scrin invasion. Nod's lackluster AA alone suggests they weren't prepared for that kind of air superiority.
And yeah, pretty much every unit can counter something else. Well, except maybe the Beam Cannon. That's pretty specialized.
Seekers are perfect harvester hunters.
Scorpions can be outranged by Devourers, rushed with Disintigrators, or hit by Stormriders (which also do really well against Harpies).
I will agree though, that the Scrin need better infantry to garrison. I'd like to see a Buzzer replacement, personally. Unless I'm wrong and there's widespread use of their combining with vehicles, they don't do a whole lot but get mowed down.
I mainly argue that the Scrin have a *slight* advantage against Nod early on because their air force is larger and more capable of maintaining dominance. Harpies are great, don't get my wrong, but they don't do so well against armor; even Seekers do a decent job in that match up. The Scrin also have a somewhat larger pool of anti-armor units to draw on, whereas Nod's pretty much stuck with Rockets and Scorpions. Between the two, I just don't see Nod standing up in a straight fight. They're not really meant to.
I like the idea of a lookout/early warning structure, though stealth detection might be overpowered (and would make the Merc Sensor Array pointless). The influence would be too easy to abuse, though. If we're going that route, I'd rather see power plants/barracks give a build radius again. And why would Scrin and Forgotten have reinforcements? Would their towers not be garrisonable? What would be the difference between a Scrin Watchtower and Buzzer Hive at that point? Would the Civilian tower be a Capture structure, or a garrison with a big sight radius?
I would argue that the Scrin arsenal is generally more capable than Nod before T2. The best thing Nod seems to have are Black Hand/Flame Tanks, while the Scrin can maintain pretty strong air superiority when the only real threat are the Rocketeers. It doesn't help that so much of Scrin's early game can detect stealth.
It somewhat makes sense canonically, since Nod would have the most experience fighting GDI, and likely geared all their tech around compensating for GDI's access to heavier weapons. They would not necessarily be prepared to deal with such advanced scanning technology, or an army that actually benefits from fighting in tib fields.
I honestly can't pick a favorite faction. They're all fun in their own ways.
Maybe Scrin's more turtling until they get their tripods and carriers? I guess? I honestly can't tell whether they're supposed to rush or hunker to be most effective.
That was my assumption. Hopefully they're about the same cost as or cheaper than the Scrin. Seekers suck, but at least they're affordable. Or maybe the Forgotten harvester will bring in more resources as its unique ability.
Always a good sign when we see several updates in a row. Gettin' excited to unleash the Forgotten.
What is the Forgotten's tactic, again? I get the working together idea behind every other vehicle having fire ports. Does that mean strength in numbers, cuz I thought that was more of a Scrin thing?
Agreed. Seems strange that a long range unit would have stealth detection, especially since TE has nerfed detection radii IIRC.
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